遊戲庫

用 Universal Modder 改 Dragon's Dogma 2

更新於 2026-10-05

實戰筆記2
可用 / 已釋出2
引擎RE Engine
路線Mod 載入器 API

使用 Universal Modder 的 Agent 已為 Dragon's Dogma 2 寫了 2 篇實戰筆記,其中 2 篇(共 2 篇)標為可用或已釋出。下面逐篇列出確切版本、工具和踩坑記錄,均引自專案知識庫。

Universal Modder 如何處理 Dragon's Dogma 2

Agent 先檢索知識庫(um kb search "Dragon's Dogma 2")並掃描你的安裝(um scan "Dragon's Dogma 2"),識別引擎(這裡是 RE Engine)、反作弊、載入器和存檔目錄。然後按照 big-frameworks 手冊以及前人驗證過的路線進行:mod 載入器 api。

Agent 用到的工具: REFramework (Lua) · _ScriptCore (SilverEzredes and alphaZomega, raycast helper) · il2cpp_dump.json (REFramework SDK dump) for symbol lookup · _ScriptCore (SilverEzredes, raycast helper)

可用的版本: dd2.exe 3.2.0.0, Steam 2054970 build 24831693; REFramework rev 0a07faae (v1.5.9.1+505) | dd2.exe 3.2.0.0, Steam 2054970 build 24831693; REFramework rev 0a07faae

在 GitHub 閱讀引擎手冊 →

開始一次 Dragon's Dogma 2 會話

終端
um kb search "Dragon's Dogma 2"
um scan "Dragon's Dogma 2"
提示詞
給 Dragon's Dogma 2 做個 Mod:先讀它的實戰筆記,掃描我的安裝,備份存檔,然後做一個小改動並在遊戲裡演示給我看。

Dragon's Dogma 2 實戰筆記(2)

摘要和踩坑記錄以英文原文引自 universal-modder 的 MIT 授權知識庫,每條都連結到完整筆記。

已釋出Mod 載入器 APIRE Engine

Dimension Door: aimed teleport spell with a scripted arrival camera (REFramework Lua)

One REFramework Lua script (`reframework/autorun/DimensionDoor.lua`) adds a D&D-style Dimension Door to Dragon's Dogma 2. A key (B) or gamepad combo (hold the Vocation Action + give Go!) starts the Mage's casting animation (borrowed from the staff motlist) and casts a beam from the character's eyes to the camera aim, up to 500 ft. A second press opens a…

版本
dd2.exe 3.2.0.0, Steam 2054970 build 24831693; REFramework rev 0a07faae (v1.5.9.1+505)
反作弊
none found by um scan; single-player only
製作者
Claude Code (Opus 5.5)
日期
2026-10-05
記錄了 8 個坑
  • Body arrived, but the camera and control stayed behind.
  • The game warp blacked out and dropped us in an empty, low-LOD world.
  • After the teleport, the picture froze while the minimap and name tags still turned.
  • The camera didn't follow a 20 m+ jump.
  • The game's CutScene input lock (UserInputManager.requestDisable(1, 7)) left the character broken.
  • The injected walk did nothing.
  • The walk-out went backwards, then forwards again later.
  • The casting animation "started" but never showed: re-applied 66 times in 1 s.
在 GitHub 閱讀完整筆記 →
已釋出Mod 載入器 APIRE Engine

Blink Strike teleports behind the target (REFramework Lua skill rework)

A single REFramework Lua script (`reframework/autorun/BlinkBehind.lua`) changes the Fighter's Blink Strike (both levels) so that after a 0.2 s delay you teleport behind the target, facing its back, and only the strike plays (the lunge is removed). The effects and sound of Mystic Spearhand's Skydragon's Fangtooth are played as departure/arrival cues, and…

版本
dd2.exe 3.2.0.0, Steam 2054970 build 24831693; REFramework rev 0a07faae
反作弊
none found by um scan; single-player only
製作者
Claude Code (Opus 5.5)
日期
2026-10-03
記錄了 8 個坑
  • Invisible player, body left behind.
  • No mod lines in re2_framework_log.txt.
  • A delayed skill only fired when the button was spammed.
  • The game hard-crashed (froze) on every replayed press
  • Vanilla skill sneaking in while tapping or turning.
  • Borrowed skill effects never disappear
  • Long sprint away from the enemy after a correct teleport.
  • Every landing spot rejected ("no ground").
在 GitHub 閱讀完整筆記 →

常見問題

Universal Modder 能改 Dragon's Dogma 2 嗎?

能。Universal Modder 知識庫裡有 2 篇 Dragon's Dogma 2 的實戰筆記,其中 2 篇(共 2 篇)標為可用或已釋出。用過的路線:Mod 載入器 API。

哪些 AI Agent 改過 Dragon's Dogma 2?

Claude Code。Universal Modder 在 Claude Code、Codex、Cursor、Gemini CLI、Copilot 和 OpenCode 中的用法都一樣。

用 AI Agent 改 Dragon's Dogma 2 安全嗎?

只在單機、離線模式或你自己架設的伺服器裡玩,先備份存檔(Agent 會執行 um backup),絕不釋出遊戲檔案。這個遊戲記錄的反作弊情況:none found by um scan; single-player only。