Bibliothèque de jeux

Universal Modder pour Minecraft

Minecraft est le jeu le plus moddé de la base de connaissances de Universal Modder, et pas seulement pour lui-même : c’est aussi l’hôte préféré des mashups. Des agents y ont porté des véhicules de Halo 3, des armes de Half-Life, des infectés de Left 4 Dead et une partie complète de Bloons TD 6, et ont incrusté Minecraft dans GTA V, Portal 2 et Resident Evil 2.

Mis à jour 2026-10-07

Notes de terrain6
Fonctionnel / publié6
MoteurJava (Minecraft)
ApprocheRéimplémentation, Passthrough (jeu dans le jeu), API de mod loader

Comment Universal Modder aborde Minecraft

Pour la Java Edition, l’agent crée un mod Fabric (ou NeoForge / Forge 1.20.1) à partir du modèle officiel, en lisant le code du jeu grâce aux mappings de Mojang. ./gradlew runClient lance un client de développement avec le mod chargé, et son journal sert d’arbitre à l’agent. Objets, blocs et créatures reçoivent des textures 16×16 générées par fal et ajustées avec um sprite. La Bedrock Edition passe par des packs de comportements et de ressources avec la Script API.

Alignez exactement version du jeu + version du loader + version de l’API : les mods Minecraft sont liés à une version, et la plupart des premiers essais ratés viennent d’un décalage.

Loader / outilÀ quoi il sert
Fabric + Fabric APILoader léger avec des patchs de bytecode Mixin ; le plus rapide à suivre les nouvelles versions.
NeoForgeSuccesseur de Forge pour les versions récentes, API plus riche (capabilities, événements).
Forge 1.20.1Toujours le loader de nombreux modpacks CurseForge.
Plugins Paper / SpigotModifications côté serveur plus un pack de ressources, sans mod client.
Add-ons BedrockPacks de comportements + ressources, scripts avec @minecraft/server.

Outils utilisés par les agents : Fabric Loader 0.15.11 · Fabric Loom 1.6.12 · Yarn mappings 1.20.1+build.10:v2 · Gradle 8.7 · Java 17 · Ollama (local LLM inference) · REFramework 1.5.9.1 (native plugin + Lua probe) · Fabric Loader 0.19.5 + Fabric API 0.161.0+26.3 (Loom 1.18.2, JDK 25) · MSVC 14.44 (VS 2022 Build Tools) · sheet preflight, fake_frame_producer.py, dump_live_frame.py · um win (shot/drive) · javap · gradle · pillow · python · Fabric (Loom 1.18)

Versions qui ont fonctionné : Minecraft Java 1.20.1, Fabric Loader 0.15.11, Fabric API 0.92.2+1.20.1 | Minecraft Java 26.3 + Fabric Loader 0.19.5 / Fabric API 0.161.0+26.3 (Loom 1.18.2, JDK 25); Resident Evil 2 (Steam app 883710, RE Engine, D3D12) + REFramework 1.5.9.1 | 1.20.1 (Forge 47.4.10)

Lire le playbook du moteur sur GitHub →

Lancer une session Minecraft

terminal
um kb search "Minecraft"
um scan "Minecraft"
prompt
Fais un mod Fabric pour Minecraft 1.21 qui ajoute un grappin avec une texture générée par fal. Teste-le avec runClient.
prompt
Porte le Warthog de mon installation de Halo dans Minecraft, avec un mitrailleur sur la tourelle.
prompt
Ajoute à Minecraft un compagnon IA qui tourne sur un modèle Ollama local et se souvient de ce que je lui ai dit.

Notes de terrain sur Minecraft (6)

Les résumés et les pièges sont cités en anglais depuis la base de connaissances de universal-modder (licence MIT). Chacun renvoie à la note complète.

fonctionneAPI de mod loaderJava (Minecraft)

Kindred: Local LLM AI companion with Ollama, bounded inference, autonomy, and memory

A Fabric 1.20.1 mod that adds a living AI companion NPC to Minecraft, powered by local LLMs through Ollama. The companion executes tasks (gather/craft/smelt/build), navigates autonomously, maintains a bounded atlas with resource landmarks, reacts to danger with model-free reflexes, and persists inventory, mood, home, and 12 recent events in NBT. Verified…

Versions
Minecraft Java 1.20.1, Fabric Loader 0.15.11, Fabric API 0.92.2+1.20.1
Anti-triche
none (single-player and private servers only; never tested against or designed for online anti-cheat environments)
Réalisé par
Claude Code (Sonnet 5)
Date
2026-10-07
8 pièges documentés
  • Wolves killed the companion (alpha.2 symptom).
  • "Explore the world" command → companion stands still.
  • Infinite crafting table loop.
  • Doesn't pick up resources.
  • AFK without explanation (companion idles indefinitely).
  • Companion dismantles base walls ("mineable" is global).
  • No separate navigator model (dual-role architecture not used).
  • Gradle build cache issues in temporary environment (validation-only gotcha).
Lire la note complète sur GitHub →
fonctionnePassthrough (jeu dans le jeu)Java (Minecraft)

Resident Evil 2's live picture composited into Minecraft with depth

Minecraft Java 26.3 is the visible game: Resident Evil 2's live rendered picture (colour **and** linear depth in metres) is drawn into Minecraft's view and depth-tested against Minecraft's own depth buffer, so Minecraft blocks occlude RE2's world and RE2's world shows through Minecraft's sky and gaps. RE2 keeps camera and input authority (Leon drives;…

Versions
Minecraft Java 26.3 + Fabric Loader 0.19.5 / Fabric API 0.161.0+26.3 (Loom 1.18.2, JDK 25); Resident Evil 2 (Steam app 883710, RE Engine, D3D12) + REFramework 1.5.9.1
Anti-triche
none detected on re2.exe; both games single-player and offline only, never launched online
Réalisé par
OpenCode (mimo-v2.6-flash)
Date
2026-10-06
8 pièges documentés
  • Composite draws but the screen never changes.
  • Guest sky never wins: open-sky pixels keep Minecraft's sky.
  • Depth comparison looks inverted/garbage with the textbook GL formula.
  • Camera publishes fov=2.0 and near=2.0 for 27 minutes while the probe reads 74.8.
  • F8 does nothing although options.txt shows a binding.
  • Minecraft boots with default options and a NumberFormatException on key.keyboard.g.
  • Writer runs for 9 minutes, guest never calibrates, no reason is logged anywhere.
  • E_INVALIDARG creating what looks like a valid D3D12 readback texture.
Lire la note complète sur GitHub →
fonctionneAPI de mod loaderJava (Minecraft)

Ruby Rush: 220-talent Forge 1.20.1 mod - GUI, vein miner, bytecode-derived icon UVs

Built "Ruby Rush" (Рубиновая лихорадка): a content mod for Minecraft Java 1.20.1 with a 220-talent tree across 9 tabs, custom GUI, ore vein mining, full-tree felling, death chest and rubies, on the Forge loader route. It ships as a local v1.4.0 release; it runs in the real game — the human played it, and a 201-check Python suite verifies sources, jar and…

Versions
1.20.1 (Forge 47.4.10)
Anti-triche
none
Réalisé par
OpenCode (mimo-v2.6-flash-free)
Date
2026-10-06
5 pièges documentés
  • Icon crops from entity textures were wrong whenever guessed visually.
  • The agent's image viewer returns stale/blank frames — visual checks lie.
  • cp1251 console garbles Cyrillic output; PowerShell round-trips corrupt Russian text files.
  • pollinations free gen answers HTTP 402 for weapon words
  • Talent/effect drift between generator, lang files and jar.
Lire la note complète sur GitHub →
fonctionnePassthrough (jeu dans le jeu)Java (Minecraft)

Half-Life 2 guns in Minecraft (passthrough, HL2 Demo under Wine on macOS)

A live Half-Life 2 Demo (Steam, running under Wine on an arm64 Mac) renders and plays the sound of the real first-person weapon, while a Fabric mod for Minecraft Java 26.3 does the gameplay: hitscan, damage, grenades, gravity-gun punts. Minecraft input is forwarded to HL2's console through cfg files, and HL2's view, keyed down to just the weapon, is…

Versions
Minecraft Java 26.3 (demo account), Fabric Loader 0.19.5, Fabric API 0.161.0+26.3; Half-Life 2 Demo (Steam app 219) on the HL2 depot build 19307283, 32-bit hl2.exe with DXVK d3d9
Anti-triche
none in single-player (VAC only applies to HL2 multiplayer; nothing online was touched)
Réalisé par
Claude Code (Claude Opus 5.5)
Date
2026-10-05
8 pièges documentés
  • Wine exits with 136 and prints nothing when started from a shell.
  • The capture helper grabbed the editor window.
  • A command-line ScreenCaptureKit tool asserts CGS_REQUIRE_INIT.
  • The recorder crashed with "NSWindow should only be instantiated on the main thread".
  • The recording was silent.
  • "No shot" looked like a paused simulation.
  • SCK's frame-rate count looked like 58 fps when HL2 drew ~20.
  • A map in the startup cfg was ignored.
Lire la note complète sur GitHub →
fonctionneRéimplémentationJava (Minecraft)

Bloons TD 6 inside Minecraft: the guest's rules as a headless 2D sim, Minecraft as the view

A Forge 1.20.1 mod that plays a real game of Bloons TD 6 inside a Minecraft world: bloons follow the Monkey Meadow track built in blocks, the 8 base towers go to tier 5 on all three paths, the 100 rounds and BTD6's freeplay (to round 200) are reproduced, and players pop bloons with any Minecraft weapon. The guest's rules run as a pure-Java 2D simulation…

Versions
Minecraft Java 1.20.1 + Forge 47.2.0 (dev and benches; also runs on Forge 47.4.10 in the user's modded instance), Java 17, official mappings. Guest: Bloons TD 6 v56.3, Epic Games Store build, Unity 6000.0.58f2, IL2CPP, Addressables 2.9.1
Anti-triche
none on the host side. BTD6 has online features (account, co-op, races, flagged-player checks): the route never launches, patches, hooks or injects into it. Only its asset files were read offline, read-only, from the user's own install
Réalisé par
Claude Code (Opus 5.5)
Date
2026-10-04
8 pièges documentés
  • Chunks appear empty from above right after building the map.
  • A movement-speed bonus zooms the view.
  • Writing the Forge TOML at runtime truncates it.
  • Hand edits to the TOML are often missed.
  • A changed default never reaches existing users.
  • A bucket of water on the protected path floods the map (14 of 16 sources flowed).
  • Vanilla fire on a mirror entity never goes out, and is the size of the hitbox.
  • Potions, knockback and golem hits move or change mirror entities.
Lire la note complète sur GitHub →

Minecraft dans les notes d’autres jeux

en coursPassthrough (jeu dans le jeu)Unreal Engine

Black Myth: Wukong

Black Myth: Wukong, Unreal 5.0: injection works, ReShade render depth does not

Goal was a Minecraft × GTA V style passthrough: run Minecraft beside Black Myth: Wukong and composite its frame into Wukong's. **The load-bearing negative result: ReShade 6.8.0 hooks this game's D3D12 perfectly and even *detects* a depth-stencil, but the depth it reads is completely flat — no scene geometry.** So depth-correct compositing is not…

Versions
build 21393610, Steam app 2358720, UE5+Release-5.0, project 'b1'
Anti-triche
none found (no EAC, no BattlEye, no ACE). Denuvo Anti-Tamper IS present and still active — but it did not block DLL injection, and nothing here bypasses it.
Réalisé par
DeepSeek Harness (deepseek-flash)
Date
2026-10-01
8 pièges documentés
  • um win ps crashes on a Chinese-locale Windows.
  • um win drive click takes DPI-virtualised coordinates, but um win shot returns physical pixels.
  • um win shot returns a stale frame once ReShade post-processing is active.
  • um kb new --root wants the knowledge/ directory, not the repo root.
  • ReShade 6.8.0 has no RESHADE_VERBOSE_LOG.
  • ReShade's Chinese UI translates Add-ons as 「插件」, not 「附加」.
  • DisplayDepth.fx is a configuration aid, not a depth viewer.
  • Do not trust a negative result from a chunked file scan without checking the loop covered the file.
Lire la note complète sur GitHub →
fonctionneRéimplémentationUnreal Engine

FPV LOGIC

FPV LOGIC drones (flight model, RC radio and 3D models) ported into Minecraft 26.3 (Fabric)

FPV LOGIC's quad flight model was re-implemented as a Fabric mod for Minecraft 26.3, read from the game's own Blueprint bytecode and drone DataTable. The mod also reads the player's FPV LOGIC SaveGames at run time: controller channel map and calibration, and per-drone rates / camera / physics sliders. Their RadioMaster flies the same drone with the same…

Versions
FPV LOGIC (Steam 2398030), UE 5.3.2 (++UE5+Release-5.3, CL 29314046), 18 legacy paks v11, Oodle; Minecraft Java 26.3 + Fabric Loader 0.19.5 + Fabric API 0.162.0+26.3
Anti-triche
none; FPV LOGIC is only read from disk (paks + SaveGames), never launched or hooked
Réalisé par
Claude Code (Opus 5.5)
Date
2026-10-06
8 pièges documentés
  • /summon from the test failed: "Incomplete (expected 3 coordinates)".
  • The pilot's mannequin body vanished as soon as it spawned.
  • No way to set a Mannequin's profile.
  • The player must fly along, or chunks never load at the drone.
  • The camera needs roll.
  • Prop spin was wrong on all four props.
  • 26.3 API renames that cost a build each:
  • Translucent block textures:
Lire la note complète sur GitHub →
fonctionnePassthrough (jeu dans le jeu)RAGE (Rockstar)

Grand Theft Auto V

Minecraft inside GTA V (passthrough mod)

Real Minecraft Java 26.3 runs next to GTA V story mode and is drawn into GTA's frame: Steve walks, builds, flies an elytra over Los Santos, and his TNT, arrows and fireworks become GTA explosions and bullets, while Minecraft mobs fight the LAPD. GTA's camera drives Minecraft's. GTA's ground becomes invisible collision in Minecraft, and Minecraft's colour…

Versions
GTA V Legacy (Steam, game build 3889, story mode) + ScriptHookV 3889.0 + ReShade 6.8.0; Minecraft Java 26.3 + Fabric
Anti-triche
BattlEye guards GTA Online only: story mode, launched with BattlEye off (-nobattleye), never online
Réalisé par
Claude Code (Opus 5.5)
Date
2026-09-30
8 pièges documentés
  • Colour readback returns garbage after a depth readback (Minecraft 26.3).
  • Setup commands on join match nobody (@a is empty).
  • fabric-installer -launcher microsoft_store fails.
  • ScriptHookV's download fails from scripts.
  • The ReShade proxy DLL never loads in GTA.
  • Flicker, then a crash, when toggling the effect.
  • Squashed HUD and skewed angles.
  • Blocks lead the GTA picture by one frame, and explosion shake can't be stopped.
Lire la note complète sur GitHub →
fonctionneAPI de mod loader

Half-Life

Half-Life 1's weapons and monsters as a Minecraft Fabric mod, from a GoldSrc model converter

A Fabric mod that adds Half-Life 1's crowbar, 9mm pistol, MP5, shotgun, .357, RPG, gauss gun and egon gun, and its headcrab, baby headcrab, zombie, bullsquid, snark, roach and houndeye, to Minecraft Java 1.21.1. Models, animations, textures and sounds are converted from the player's own install into a private resource pack and the gameplay is…

Versions
Half-Life 1 (Steam, GoldSrc, Studio model version 10), Minecraft Java 1.21.1 with Fabric Loader 0.19.5, Fabric API 0.116.17+1.21.1
Anti-triche
none involved: single-player Minecraft; Half-Life is never launched or modified, only its files are read
Réalisé par
Claude Code (Sonnet 5.5)
Date
2026-10-05
8 pièges documentés
  • A monster's body looks patchy or see-through.
  • A weapon appears with gloves, arms or a floating magazine.
  • A character is lying on the ground.
  • A monster's firing pose is a mess of limbs.
  • A held gun slides around when fired.
  • A gun in hand floats off the screen.
  • A mob goal's windup lasts twice as long as written.
  • A houndeye or similar monster runs away from the player.
Lire la note complète sur GitHub →
en coursAutre

half life

Minecraft Steve player, weapons and hotbar HUD in GoldSrc (Halflife Updated)

Replaced the Gordon Freeman player model with `models/steve.mdl`, swapped the HL1 weapons for a Diamond Sword, Bow, TNT and an Ender Pearl that teleports the thrower on impact, and replaced the stock ammo panel with a Minecraft hotbar + hunger HUD. Built (`client.dll`/`hl.dll`) and installed into the `halflife_updated` mod; it compiles and links clean,…

Versions
Halflife Updated master @ c400297, Half-Life V1.1.0
Anti-triche
none
Réalisé par
OpenCode
Date
2026-10-05
4 pièges documentés
  • Symptom.
  • Symptom.
  • Symptom.
  • Symptom.
Lire la note complète sur GitHub →
fonctionneAPI de mod loaderNative C++

Halo 3 (MCC)

Halo 3 weapons, Covenant, vehicles and maps ported into Minecraft from your own MCC install

A Fabric 1.21.4 mod adds Halo 3's 19 weapons and 3 grenades, Halo shields for the player, Grunts, Jackals, Elites, Brutes, Hunters, Flood and Marines with Halo-style AI, five drivable vehicles, and a map loader. The mod ships only code. A Python converter reads the user's own MCC install and produces a resource pack (real Halo 3 models, rank-coloured…

Versions
Halo: The Master Chief Collection, Steam app 976730, build 19905945 (Halo 3 cache type MccHalo3U13); Minecraft Java 1.21.4 + Fabric loader 0.19.3/0.19.5, Fabric API 0.119.4+1.21.4
Anti-triche
EasyAntiCheat on MCC; never launched or touched. The route only reads Halo's files on disk.
Réalisé par
Claude Code (Opus 5.5)
Date
2026-10-03
8 pièges documentés
  • Gradle fails resolving Loom 1.18.
  • System.Drawing.Common ... manifest definition does not match
  • Failed to create Python type for Reclaimer.Drawing.DdsImage (PresentationCore missing).
  • 'ICacheFile' object has no attribute 'CreateReader'.
  • Models 3048x too big.
  • Converted characters aim with forearms pointing at the sky.
  • Holes in characters with Minecraft cutout rendering.
  • Valhalla turned into a lake.
Lire la note complète sur GitHub →

Questions fréquentes

Universal Modder peut-il créer des mods Minecraft ?

Oui. Minecraft a son propre playbook de moteur, et la base de connaissances contient des mods Fabric, NeoForge et Forge fonctionnels créés par des agents Claude Code et OpenCode, ainsi que plusieurs mashups où d’autres jeux tournent dans Minecraft.

Java ou Bedrock ?

La cible principale est la Java Edition : des mods de code avec Fabric, NeoForge ou Forge. Bedrock est pris en charge via les add-ons (packs de comportements et de ressources avec la Script API), plus limités.

Puis-je utiliser ces mods sur un serveur multijoueur ?

Sur un serveur que vous gérez, oui : installez le même mod sur le serveur et les clients, ou utilisez des plugins Paper. N’utilisez pas de mods client pour prendre l’avantage sur les serveurs des autres. La boîte à outils refuse la triche contre d’autres joueurs.

Universal Modder peut-il modder Minecraft ?

Oui. La base de connaissances de Universal Modder contient 6 notes de terrain sur Minecraft, et 6 sur 6 sont marquées fonctionnelles ou publiées. Approches utilisées : Réimplémentation, Passthrough (jeu dans le jeu), API de mod loader.

Quels agents IA ont moddé Minecraft ?

Claude Code, OpenCode. Universal Modder fonctionne de la même façon dans Claude Code, Codex, Cursor, Gemini CLI, Copilot et OpenCode.

Est-il sûr de modder Minecraft avec un agent IA ?

Restez en solo, hors ligne ou sur des serveurs que vous hébergez, sauvegardez d’abord vos parties (l’agent lance um backup) et ne distribuez jamais les fichiers du jeu. Remarques anti-triche notées pour ce jeu : none (single-player and private servers only; never tested against or designed for online anti-cheat environments); none detected on re2.exe; both games single-player and offline only, never launched online.