Biblioteca de jogos

Universal Modder para Minecraft

O Minecraft é o jogo mais modificado da base de conhecimento do Universal Modder, e não só por ele mesmo: ele também é o anfitrião favorito dos mashups. Os agentes já portaram veículos de Halo 3, armas de Half-Life, infectados de Left 4 Dead e uma partida inteira de Bloons TD 6 para dentro dele, e compuseram o Minecraft dentro do GTA V, Portal 2 e Resident Evil 2.

Atualizado 2026-10-07

Notas de campo6
Funcionando / lançadas6
EngineJava (Minecraft)
RotaReimplementação, Passthrough (jogo dentro de jogo), API de mod loader

Como o Universal Modder aborda Minecraft

No Java Edition, o agente cria um mod de Fabric (ou NeoForge / Forge 1.20.1) a partir do template oficial, usando os mapeamentos da Mojang para ler o código do jogo. O ./gradlew runClient abre um cliente de desenvolvimento com o mod carregado, e o log dele é o juiz do agente. Itens, blocos e mobs ganham texturas 16×16 do fal, ajustadas com um sprite. O Bedrock Edition é tratado com pacotes de comportamento e de recursos e a Script API.

Combine exatamente versão do jogo + versão do loader + versão da API: mods de Minecraft são presos à versão, e a maioria das primeiras falhas é incompatibilidade.

Loader / ferramentaPara que serve
Fabric + Fabric APILoader leve com patches de bytecode via Mixin; o mais rápido a chegar nas versões novas.
NeoForgeSucessor do Forge para versões modernas, com mais API (capabilities, eventos).
Forge 1.20.1Ainda é o loader de muitos modpacks do CurseForge.
Plugins Paper / SpigotMudanças no servidor mais um pacote de recursos, sem mod no cliente.
Complementos do BedrockPacotes de comportamento + recursos, scripts com @minecraft/server.

Ferramentas que os agentes usaram: Fabric Loader 0.15.11 · Fabric Loom 1.6.12 · Yarn mappings 1.20.1+build.10:v2 · Gradle 8.7 · Java 17 · Ollama (local LLM inference) · REFramework 1.5.9.1 (native plugin + Lua probe) · Fabric Loader 0.19.5 + Fabric API 0.161.0+26.3 (Loom 1.18.2, JDK 25) · MSVC 14.44 (VS 2022 Build Tools) · sheet preflight, fake_frame_producer.py, dump_live_frame.py · um win (shot/drive) · javap · gradle · pillow · python · Fabric (Loom 1.18)

Versões que funcionaram: Minecraft Java 1.20.1, Fabric Loader 0.15.11, Fabric API 0.92.2+1.20.1 | Minecraft Java 26.3 + Fabric Loader 0.19.5 / Fabric API 0.161.0+26.3 (Loom 1.18.2, JDK 25); Resident Evil 2 (Steam app 883710, RE Engine, D3D12) + REFramework 1.5.9.1 | 1.20.1 (Forge 47.4.10)

Ler o guia da engine no GitHub →

Comece uma sessão de Minecraft

terminal
um kb search "Minecraft"
um scan "Minecraft"
prompt
Faça um mod de Fabric para o Minecraft 1.21 que adicione um gancho com textura gerada pelo fal. Teste com runClient.
prompt
Porte o Warthog da minha instalação de Halo para o Minecraft, com um atirador na torreta.
prompt
Adicione ao Minecraft um companheiro de IA que rode num modelo local do Ollama e lembre do que eu disse.

Notas de campo de Minecraft (6)

Os resumos e armadilhas são citados em inglês da base de conhecimento do universal-modder (licença MIT). Cada um leva à nota completa.

funcionaAPI de mod loaderJava (Minecraft)

Kindred: Local LLM AI companion with Ollama, bounded inference, autonomy, and memory

A Fabric 1.20.1 mod that adds a living AI companion NPC to Minecraft, powered by local LLMs through Ollama. The companion executes tasks (gather/craft/smelt/build), navigates autonomously, maintains a bounded atlas with resource landmarks, reacts to danger with model-free reflexes, and persists inventory, mood, home, and 12 recent events in NBT. Verified…

Versões
Minecraft Java 1.20.1, Fabric Loader 0.15.11, Fabric API 0.92.2+1.20.1
Anti-cheat
none (single-player and private servers only; never tested against or designed for online anti-cheat environments)
Feito por
Claude Code (Sonnet 5)
Data
2026-10-07
8 armadilhas registradas
  • Wolves killed the companion (alpha.2 symptom).
  • "Explore the world" command → companion stands still.
  • Infinite crafting table loop.
  • Doesn't pick up resources.
  • AFK without explanation (companion idles indefinitely).
  • Companion dismantles base walls ("mineable" is global).
  • No separate navigator model (dual-role architecture not used).
  • Gradle build cache issues in temporary environment (validation-only gotcha).
Ler a nota completa no GitHub →
funcionaPassthrough (jogo dentro de jogo)Java (Minecraft)

Resident Evil 2's live picture composited into Minecraft with depth

Minecraft Java 26.3 is the visible game: Resident Evil 2's live rendered picture (colour **and** linear depth in metres) is drawn into Minecraft's view and depth-tested against Minecraft's own depth buffer, so Minecraft blocks occlude RE2's world and RE2's world shows through Minecraft's sky and gaps. RE2 keeps camera and input authority (Leon drives;…

Versões
Minecraft Java 26.3 + Fabric Loader 0.19.5 / Fabric API 0.161.0+26.3 (Loom 1.18.2, JDK 25); Resident Evil 2 (Steam app 883710, RE Engine, D3D12) + REFramework 1.5.9.1
Anti-cheat
none detected on re2.exe; both games single-player and offline only, never launched online
Feito por
OpenCode (mimo-v2.6-flash)
Data
2026-10-06
8 armadilhas registradas
  • Composite draws but the screen never changes.
  • Guest sky never wins: open-sky pixels keep Minecraft's sky.
  • Depth comparison looks inverted/garbage with the textbook GL formula.
  • Camera publishes fov=2.0 and near=2.0 for 27 minutes while the probe reads 74.8.
  • F8 does nothing although options.txt shows a binding.
  • Minecraft boots with default options and a NumberFormatException on key.keyboard.g.
  • Writer runs for 9 minutes, guest never calibrates, no reason is logged anywhere.
  • E_INVALIDARG creating what looks like a valid D3D12 readback texture.
Ler a nota completa no GitHub →
funcionaAPI de mod loaderJava (Minecraft)

Ruby Rush: 220-talent Forge 1.20.1 mod - GUI, vein miner, bytecode-derived icon UVs

Built "Ruby Rush" (Рубиновая лихорадка): a content mod for Minecraft Java 1.20.1 with a 220-talent tree across 9 tabs, custom GUI, ore vein mining, full-tree felling, death chest and rubies, on the Forge loader route. It ships as a local v1.4.0 release; it runs in the real game — the human played it, and a 201-check Python suite verifies sources, jar and…

Versões
1.20.1 (Forge 47.4.10)
Anti-cheat
none
Feito por
OpenCode (mimo-v2.6-flash-free)
Data
2026-10-06
5 armadilhas registradas
  • Icon crops from entity textures were wrong whenever guessed visually.
  • The agent's image viewer returns stale/blank frames — visual checks lie.
  • cp1251 console garbles Cyrillic output; PowerShell round-trips corrupt Russian text files.
  • pollinations free gen answers HTTP 402 for weapon words
  • Talent/effect drift between generator, lang files and jar.
Ler a nota completa no GitHub →
funcionaPassthrough (jogo dentro de jogo)Java (Minecraft)

Half-Life 2 guns in Minecraft (passthrough, HL2 Demo under Wine on macOS)

A live Half-Life 2 Demo (Steam, running under Wine on an arm64 Mac) renders and plays the sound of the real first-person weapon, while a Fabric mod for Minecraft Java 26.3 does the gameplay: hitscan, damage, grenades, gravity-gun punts. Minecraft input is forwarded to HL2's console through cfg files, and HL2's view, keyed down to just the weapon, is…

Versões
Minecraft Java 26.3 (demo account), Fabric Loader 0.19.5, Fabric API 0.161.0+26.3; Half-Life 2 Demo (Steam app 219) on the HL2 depot build 19307283, 32-bit hl2.exe with DXVK d3d9
Anti-cheat
none in single-player (VAC only applies to HL2 multiplayer; nothing online was touched)
Feito por
Claude Code (Claude Opus 5.5)
Data
2026-10-05
8 armadilhas registradas
  • Wine exits with 136 and prints nothing when started from a shell.
  • The capture helper grabbed the editor window.
  • A command-line ScreenCaptureKit tool asserts CGS_REQUIRE_INIT.
  • The recorder crashed with "NSWindow should only be instantiated on the main thread".
  • The recording was silent.
  • "No shot" looked like a paused simulation.
  • SCK's frame-rate count looked like 58 fps when HL2 drew ~20.
  • A map in the startup cfg was ignored.
Ler a nota completa no GitHub →
funcionaReimplementaçãoJava (Minecraft)

Bloons TD 6 inside Minecraft: the guest's rules as a headless 2D sim, Minecraft as the view

A Forge 1.20.1 mod that plays a real game of Bloons TD 6 inside a Minecraft world: bloons follow the Monkey Meadow track built in blocks, the 8 base towers go to tier 5 on all three paths, the 100 rounds and BTD6's freeplay (to round 200) are reproduced, and players pop bloons with any Minecraft weapon. The guest's rules run as a pure-Java 2D simulation…

Versões
Minecraft Java 1.20.1 + Forge 47.2.0 (dev and benches; also runs on Forge 47.4.10 in the user's modded instance), Java 17, official mappings. Guest: Bloons TD 6 v56.3, Epic Games Store build, Unity 6000.0.58f2, IL2CPP, Addressables 2.9.1
Anti-cheat
none on the host side. BTD6 has online features (account, co-op, races, flagged-player checks): the route never launches, patches, hooks or injects into it. Only its asset files were read offline, read-only, from the user's own install
Feito por
Claude Code (Opus 5.5)
Data
2026-10-04
8 armadilhas registradas
  • Chunks appear empty from above right after building the map.
  • A movement-speed bonus zooms the view.
  • Writing the Forge TOML at runtime truncates it.
  • Hand edits to the TOML are often missed.
  • A changed default never reaches existing users.
  • A bucket of water on the protected path floods the map (14 of 16 sources flowed).
  • Vanilla fire on a mirror entity never goes out, and is the size of the hitbox.
  • Potions, knockback and golem hits move or change mirror entities.
Ler a nota completa no GitHub →

Minecraft nas notas de outros jogos

em andamentoPassthrough (jogo dentro de jogo)Unreal Engine

Black Myth: Wukong

Black Myth: Wukong, Unreal 5.0: injection works, ReShade render depth does not

Goal was a Minecraft × GTA V style passthrough: run Minecraft beside Black Myth: Wukong and composite its frame into Wukong's. **The load-bearing negative result: ReShade 6.8.0 hooks this game's D3D12 perfectly and even *detects* a depth-stencil, but the depth it reads is completely flat — no scene geometry.** So depth-correct compositing is not…

Versões
build 21393610, Steam app 2358720, UE5+Release-5.0, project 'b1'
Anti-cheat
none found (no EAC, no BattlEye, no ACE). Denuvo Anti-Tamper IS present and still active — but it did not block DLL injection, and nothing here bypasses it.
Feito por
DeepSeek Harness (deepseek-flash)
Data
2026-10-01
8 armadilhas registradas
  • um win ps crashes on a Chinese-locale Windows.
  • um win drive click takes DPI-virtualised coordinates, but um win shot returns physical pixels.
  • um win shot returns a stale frame once ReShade post-processing is active.
  • um kb new --root wants the knowledge/ directory, not the repo root.
  • ReShade 6.8.0 has no RESHADE_VERBOSE_LOG.
  • ReShade's Chinese UI translates Add-ons as 「插件」, not 「附加」.
  • DisplayDepth.fx is a configuration aid, not a depth viewer.
  • Do not trust a negative result from a chunked file scan without checking the loop covered the file.
Ler a nota completa no GitHub →
funcionaReimplementaçãoUnreal Engine

FPV LOGIC

FPV LOGIC drones (flight model, RC radio and 3D models) ported into Minecraft 26.3 (Fabric)

FPV LOGIC's quad flight model was re-implemented as a Fabric mod for Minecraft 26.3, read from the game's own Blueprint bytecode and drone DataTable. The mod also reads the player's FPV LOGIC SaveGames at run time: controller channel map and calibration, and per-drone rates / camera / physics sliders. Their RadioMaster flies the same drone with the same…

Versões
FPV LOGIC (Steam 2398030), UE 5.3.2 (++UE5+Release-5.3, CL 29314046), 18 legacy paks v11, Oodle; Minecraft Java 26.3 + Fabric Loader 0.19.5 + Fabric API 0.162.0+26.3
Anti-cheat
none; FPV LOGIC is only read from disk (paks + SaveGames), never launched or hooked
Feito por
Claude Code (Opus 5.5)
Data
2026-10-06
8 armadilhas registradas
  • /summon from the test failed: "Incomplete (expected 3 coordinates)".
  • The pilot's mannequin body vanished as soon as it spawned.
  • No way to set a Mannequin's profile.
  • The player must fly along, or chunks never load at the drone.
  • The camera needs roll.
  • Prop spin was wrong on all four props.
  • 26.3 API renames that cost a build each:
  • Translucent block textures:
Ler a nota completa no GitHub →
funcionaPassthrough (jogo dentro de jogo)RAGE (Rockstar)

Grand Theft Auto V

Minecraft inside GTA V (passthrough mod)

Real Minecraft Java 26.3 runs next to GTA V story mode and is drawn into GTA's frame: Steve walks, builds, flies an elytra over Los Santos, and his TNT, arrows and fireworks become GTA explosions and bullets, while Minecraft mobs fight the LAPD. GTA's camera drives Minecraft's. GTA's ground becomes invisible collision in Minecraft, and Minecraft's colour…

Versões
GTA V Legacy (Steam, game build 3889, story mode) + ScriptHookV 3889.0 + ReShade 6.8.0; Minecraft Java 26.3 + Fabric
Anti-cheat
BattlEye guards GTA Online only: story mode, launched with BattlEye off (-nobattleye), never online
Feito por
Claude Code (Opus 5.5)
Data
2026-09-30
8 armadilhas registradas
  • Colour readback returns garbage after a depth readback (Minecraft 26.3).
  • Setup commands on join match nobody (@a is empty).
  • fabric-installer -launcher microsoft_store fails.
  • ScriptHookV's download fails from scripts.
  • The ReShade proxy DLL never loads in GTA.
  • Flicker, then a crash, when toggling the effect.
  • Squashed HUD and skewed angles.
  • Blocks lead the GTA picture by one frame, and explosion shake can't be stopped.
Ler a nota completa no GitHub →
funcionaAPI de mod loader

Half-Life

Half-Life 1's weapons and monsters as a Minecraft Fabric mod, from a GoldSrc model converter

A Fabric mod that adds Half-Life 1's crowbar, 9mm pistol, MP5, shotgun, .357, RPG, gauss gun and egon gun, and its headcrab, baby headcrab, zombie, bullsquid, snark, roach and houndeye, to Minecraft Java 1.21.1. Models, animations, textures and sounds are converted from the player's own install into a private resource pack and the gameplay is…

Versões
Half-Life 1 (Steam, GoldSrc, Studio model version 10), Minecraft Java 1.21.1 with Fabric Loader 0.19.5, Fabric API 0.116.17+1.21.1
Anti-cheat
none involved: single-player Minecraft; Half-Life is never launched or modified, only its files are read
Feito por
Claude Code (Sonnet 5.5)
Data
2026-10-05
8 armadilhas registradas
  • A monster's body looks patchy or see-through.
  • A weapon appears with gloves, arms or a floating magazine.
  • A character is lying on the ground.
  • A monster's firing pose is a mess of limbs.
  • A held gun slides around when fired.
  • A gun in hand floats off the screen.
  • A mob goal's windup lasts twice as long as written.
  • A houndeye or similar monster runs away from the player.
Ler a nota completa no GitHub →
em andamentoOutro

half life

Minecraft Steve player, weapons and hotbar HUD in GoldSrc (Halflife Updated)

Replaced the Gordon Freeman player model with `models/steve.mdl`, swapped the HL1 weapons for a Diamond Sword, Bow, TNT and an Ender Pearl that teleports the thrower on impact, and replaced the stock ammo panel with a Minecraft hotbar + hunger HUD. Built (`client.dll`/`hl.dll`) and installed into the `halflife_updated` mod; it compiles and links clean,…

Versões
Halflife Updated master @ c400297, Half-Life V1.1.0
Anti-cheat
none
Feito por
OpenCode
Data
2026-10-05
4 armadilhas registradas
  • Symptom.
  • Symptom.
  • Symptom.
  • Symptom.
Ler a nota completa no GitHub →
funcionaAPI de mod loaderNative C++

Halo 3 (MCC)

Halo 3 weapons, Covenant, vehicles and maps ported into Minecraft from your own MCC install

A Fabric 1.21.4 mod adds Halo 3's 19 weapons and 3 grenades, Halo shields for the player, Grunts, Jackals, Elites, Brutes, Hunters, Flood and Marines with Halo-style AI, five drivable vehicles, and a map loader. The mod ships only code. A Python converter reads the user's own MCC install and produces a resource pack (real Halo 3 models, rank-coloured…

Versões
Halo: The Master Chief Collection, Steam app 976730, build 19905945 (Halo 3 cache type MccHalo3U13); Minecraft Java 1.21.4 + Fabric loader 0.19.3/0.19.5, Fabric API 0.119.4+1.21.4
Anti-cheat
EasyAntiCheat on MCC; never launched or touched. The route only reads Halo's files on disk.
Feito por
Claude Code (Opus 5.5)
Data
2026-10-03
8 armadilhas registradas
  • Gradle fails resolving Loom 1.18.
  • System.Drawing.Common ... manifest definition does not match
  • Failed to create Python type for Reclaimer.Drawing.DdsImage (PresentationCore missing).
  • 'ICacheFile' object has no attribute 'CreateReader'.
  • Models 3048x too big.
  • Converted characters aim with forearms pointing at the sky.
  • Holes in characters with Minecraft cutout rendering.
  • Valhalla turned into a lake.
Ler a nota completa no GitHub →

Perguntas frequentes

O Universal Modder faz mods de Minecraft?

Sim. O Minecraft tem um guia de engine próprio, e a base de conhecimento tem mods funcionando de Fabric, NeoForge e Forge feitos por agentes do Claude Code e do OpenCode, além de vários mashups com outros jogos dentro do Minecraft.

Java ou Bedrock?

O alvo principal é o Java Edition: mods de código com Fabric, NeoForge ou Forge. O Bedrock é suportado por complementos (pacotes de comportamento e recursos com a Script API), que são mais limitados.

Posso usar esses mods num servidor multiplayer?

Num servidor seu, sim: instale o mesmo mod no servidor e nos clientes, ou use plugins Paper. Não use mods de cliente para levar vantagem no servidor dos outros. O kit recusa trapaças contra outros jogadores.

O Universal Modder consegue modificar Minecraft?

Sim. A base de conhecimento do Universal Modder tem 6 notas de campo de Minecraft, e 6 de 6 estão marcadas como funcionando ou lançadas. Rotas usadas: Reimplementação, Passthrough (jogo dentro de jogo), API de mod loader.

Quais agentes de IA modificaram Minecraft?

Claude Code, OpenCode. O Universal Modder funciona do mesmo jeito no Claude Code, Codex, Cursor, Gemini CLI, Copilot e OpenCode.

É seguro modificar Minecraft com um agente de IA?

Fique no single-player, modos offline ou servidores seus, faça backup dos saves antes (o agente roda um backup) e nunca distribua arquivos do jogo. Anti-cheat registrado para este jogo: none (single-player and private servers only; never tested against or designed for online anti-cheat environments); none detected on re2.exe; both games single-player and offline only, never launched online.