Starfield animation (.af/.rig) and physics (Havok 2019.02)
Starfield splits its two "Havok-shaped" problems apart. **Physics/collision still uses Havok** — the 2019.02 chunked packfile format. **Animation does not**: BGS dropped Havok and ships custom `.af` (animation) and `.rig` (skeleton) formats. Animation tooling works as a Blender addon and needs no script extender.
함정 4개 기록
- Don't route animation through Havok tools.
- Physics and animation are separate pipelines.
- The 2019.02 chunk layout is not the FO4 layout.
- No SFSE assumption.