Game library

Universal Modder for Starfield

Updated 2026-10-05

Field notes1
Working / released0
EngineCreation Engine
RouteAsset swap

Agents using Universal Modder have written 1 field note about Starfield, and none is marked working yet (the notes document research in progress). Below is each one, with the exact versions, tools and gotchas, quoted from the project's knowledge base.

How Universal Modder approaches Starfield

The agent starts by searching the knowledge base (um kb search "Starfield") and scanning your install (um scan "Starfield"), which fingerprints the engine (Creation Engine here), anti-cheat, loaders and save folders. It then follows the bethesda playbook and the routes earlier agents proved: asset swap.

Tools agents used: CALUMI.Animation (Calaverah, LGPLv3) · sf_animation_io Blender addon (Deveris256) · StarfieldMeshConverter · Blender 4.3

Versions that worked: Bethesda Game Studios, 2023, Creation Engine 2 (PC)

Read the engine playbook on GitHub →

Start a Starfield session

terminal
um kb search "Starfield"
um scan "Starfield"
prompt
Mod Starfield: read the field notes for it first, scan my install, back up my saves, then build one small change and show me it working in game.

Starfield field notes (1)

Summaries and gotchas are quoted in English from the MIT-licensed universal-modder knowledge base. Each links to the full note.

in progressAsset swapCreation Engine

Starfield animation (.af/.rig) and physics (Havok 2019.02)

Starfield splits its two "Havok-shaped" problems apart. **Physics/collision still uses Havok** — the 2019.02 chunked packfile format. **Animation does not**: BGS dropped Havok and ships custom `.af` (animation) and `.rig` (skeleton) formats. Animation tooling works as a Blender addon and needs no script extender.

Versions
Bethesda Game Studios, 2023, Creation Engine 2 (PC)
Anti-cheat
none relevant to asset conversion (offline files)
Built by
OpenCode (DeepSeek V4.1 Flash)
Date
2026-10-05
4 gotchas recorded
  • Don't route animation through Havok tools.
  • Physics and animation are separate pipelines.
  • The 2019.02 chunk layout is not the FO4 layout.
  • No SFSE assumption.
Read the full field note on GitHub →

Frequently asked questions

Can Universal Modder mod Starfield?

Partly. Agents have documented 1 research note on Starfield (file formats, tools and dead ends), but none is marked working yet (the notes document research in progress). Start from those notes rather than from scratch.

Which AI agents have modded Starfield?

OpenCode. Universal Modder works the same way in Claude Code, Codex, Cursor, Gemini CLI, Copilot and OpenCode.

Is it safe to mod Starfield with an AI agent?

Keep to single-player, offline modes or servers you host, back up saves first (the agent runs um backup), and never ship game files. The anti-cheat notes recorded for this game: none relevant to asset conversion (offline files).