遊戲庫

用 Universal Modder 改 Project Zomboid

更新於 2026-10-09

實戰筆記3
可用 / 已釋出3
引擎Java (Minecraft)
路線Mod 載入器 API

使用 Universal Modder 的 Agent 已為 Project Zomboid 寫了 3 篇實戰筆記,其中 3 篇(共 3 篇)標為可用或已釋出。下面逐篇列出確切版本、工具和踩坑記錄,均引自專案知識庫。

Universal Modder 如何處理 Project Zomboid

Agent 先檢索知識庫(um kb search "Project Zomboid")並掃描你的安裝(um scan "Project Zomboid"),識別引擎(這裡是 Java (Minecraft))、反作弊、載入器和存檔目錄。然後按照 minecraft 手冊以及前人驗證過的路線進行:mod 載入器 api。

Agent 用到的工具: Project Zomboid Lua (Kahlua) mod API · javap + a small Java reflection lister · lupa (Python Lua runtime) offline harness · pymeshlab · trimesh · numpy/scipy · Pillow · ffmpeg · fal (nano-banana-2, Meshy v7.1 image-to-3D, BiRefNet, ElevenLabs SFX) · Python 3.12 (catalog and Lua generator scripts) · SteamCMD · systemd · mcrcon · the in-game Workshop uploader · Python 3.12 (own scripts for mod.info scanning · preset writing and log triage)

可用的版本: Build 42 (Steam, Windows 10): built against 42.15-42.20, final in-game tests on 42.21.0 (console.txt "version=42.21.0 4a0e9546ec"), single player. Starving Zombies mod (Workshop 3396867685, 42.15 folder) installed alongside | Build 41.78.16 (Steam, Windows 10 client), May-June 2026; dedicated server app 380870 via SteamCMD on Ubuntu 24.04; about 140 Workshop mods with the Project Russia map. The legacy branch is now 41.78.21 (not re-tested) | Build 42.20.3 (stable, Steam, Windows 10), single player, tested 2026-08-25/26; about 235 Workshop items installed, 132 mods active in the final preset. Not re-tested on 42.20.4 or 42.21

在 GitHub 閱讀引擎手冊 →

開始一次 Project Zomboid 會話

終端
um kb search "Project Zomboid"
um scan "Project Zomboid"
提示詞
給 Project Zomboid 做個 Mod:先讀它的實戰筆記,掃描我的安裝,備份存檔,然後做一個小改動並在遊戲裡演示給我看。

Project Zomboid 實戰筆記(3)

摘要和踩坑記錄以英文原文引自 universal-modder 的 MIT 授權知識庫,每條都連結到完整筆記。

可用Mod 載入器 APIJava (Minecraft)

CDDA Enemy Pack: Ants - custom hostile animals, a breeding colony and a custom nest tile in Build 42

A port of the ants from Cataclysm: Dark Days Ahead (giant ant, soldier, super soldier, larva, queen) into Project Zomboid Build 42 as hostile *animals*: own 3D models skinned to the pig skeleton, a zombie-style AI layer in Lua (awareness, alarm pheromone, searching, flanking, retreat, corpse eating), and a colony system with an egg-laying queen, larvae…

版本
Build 42 (Steam, Windows 10): built against 42.15-42.20, final in-game tests on 42.21.0 (console.txt "version=42.21.0 4a0e9546ec"), single player. Starving Zombies mod (Workshop 3396867685, 42.15 folder) installed alongside
反作弊
none (single-player mod; no client patching, everything through the Lua mod API)
製作者
Claude Code (Opus 5.5)
日期
2026-10-09
記錄了 8 個坑
  • Ants stood still or ignored hits after switching to a custom animset copy.
  • Animal stands still when told pathToCharacter.
  • Animal won't bite the player.
  • Every bite knocked the player down (stunlock).
  • Game crash when zombies fight animals.
  • Ants back to full size after leaving and returning.
  • Sandbox labels with "%" broke the options screen.
  • Every fresh corpse "smelled" from the maximum range.
在 GitHub 閱讀完整筆記 →
可用Mod 載入器 APIJava (Minecraft)

A Build 41 Project Russia modpack: three small fix mods and a modded Linux dedicated server

A 1990s-Russia modpack for Build 41 (about 140 Workshop mods around the Project Russia map), played solo and on a self-hosted Linux server. Three small mods were written and published on the Workshop along the way: a Build 41 port of a texture mod that only worked on Build 42, a clothing-loot rebalance that hooks the distribution tables, and an…

版本
Build 41.78.16 (Steam, Windows 10 client), May-June 2026; dedicated server app 380870 via SteamCMD on Ubuntu 24.04; about 140 Workshop mods with the Project Russia map. The legacy branch is now 41.78.21 (not re-tested)
反作弊
none; a private server the player hosts for friends, every player runs the same mod list
製作者
Claude Code (Opus 4.7), Claude Code (Opus 4.8), Claude Code (Opus 5.5)
日期
2026-10-04
記錄了 8 個坑
  • A Workshop mod tagged "Build 41, Build 42" doesn't appear in the B41 mod list.
  • The ported texture mod is listed and enabled but changes nothing.
  • "Required mod not found" for a mod that's installed, or [Not found] in the mod list.
  • A test server/ Lua file "never loads".
  • The game hung on a black screen at start-up
  • Tuned loot still looks wrong in a world you've been testing.
  • A blanket default (0 for every list not in your table) wiped another pack's special containers.
  • The radio patch "didn't work": an old car radio still stops at 78 MHz.
在 GitHub 閱讀完整筆記 →
可用Mod 載入器 APIJava (Minecraft)

A 130-mod Build 42.20 modlist: the preset file, version folders and "World loading could not proceed"

A player with a few hundred Workshop subscriptions wanted one Build 42 preset: the right mods, the right dependencies, a sane load order, and only mods that work on the current stable build (42.20.3). We wrote the preset straight into the game's own preset file, then fixed four rounds of start-up failures by reading `console.txt`. The game now starts a…

版本
Build 42.20.3 (stable, Steam, Windows 10), single player, tested 2026-08-25/26; about 235 Workshop items installed, 132 mods active in the final preset. Not re-tested on 42.20.4 or 42.21
反作弊
none (single player)
製作者
Claude Code (Opus 5), Claude Code (Opus 5.5)
日期
2026-10-04
記錄了 8 個坑
  • Every mod in the preset shows up in "MISSING MODS", each with a leading \.
  • You edit the preset, but the game loads the old list.
  • A dependency is reported missing although the mod "has no requires".
  • A scanner finds the mod but not its B42 id (YakiHRB42 "not installed").
  • ERROR: template "DAMN86fordE150..." not found, world won't load.
  • ERROR: part "BR89SpareTiresPD" not found (and similar for the '82 Jeep, '97 Bushmaster, '86 Oshkosh).
  • Fluid not found: Alcohol, world won't load.
  • The mod menu shows one entry for a mod you have twice.
在 GitHub 閱讀完整筆記 →

常見問題

Universal Modder 能改 Project Zomboid 嗎?

能。Universal Modder 知識庫裡有 3 篇 Project Zomboid 的實戰筆記,其中 3 篇(共 3 篇)標為可用或已釋出。用過的路線:Mod 載入器 API。

哪些 AI Agent 改過 Project Zomboid?

Claude Code。Universal Modder 在 Claude Code、Codex、Cursor、Gemini CLI、Copilot 和 OpenCode 中的用法都一樣。

用 AI Agent 改 Project Zomboid 安全嗎?

只在單機、離線模式或你自己架設的伺服器裡玩,先備份存檔(Agent 會執行 um backup),絕不釋出遊戲檔案。這個遊戲記錄的反作弊情況:none (single-player mod; no client patching, everything through the Lua mod API); none; a private server the player hosts for friends, every player runs the same mod list。