遊戲庫

用 Universal Modder 改博德之門 3

博德之門 3 擁有知識庫裡最深入的一批筆記。它們不止於新內容,還覆蓋了 Modder 真正花時間的苦活:手工維護 500 個 Mod 的載入順序、找出讓第二幕卡住的那一個 NPC、修復 Mod 之間的相容問題。

更新於 2026-10-05

實戰筆記6
可用 / 已釋出6
引擎自研 / 未知
路線資料 Mod, 資源替換, 其他

Universal Modder 如何處理 Baldur's Gate 3

博德之門 3 的 Mod 屬於資料和素材類:數值檔案、Osiris 腳本和 .pak 包,網格則走 Blender 的 GR2 往返流程。Agent 會處理 modsettings.lsx 和 mod.io 訂閱,出問題時對 pak 做二分排查。

載入器 / 工具用途
官方 Mod 管理器 / mod.io遊戲內對許多 Mod 的支援。
Script Extender + pak Mod用於遊戲內管理器做不到的深層修改。

Agent 用到的工具: Blender 3.6 LTS + niftools addon 0.1.1 (NIF import) · Blender 4.0.2 + Norbyte dos2de_collada_exporter · LSLib Divine 1.20.4 (convert-model, glTF and DAE) · Blender Weapon Templates (Nexus 11600) · texconv · Python (glTF and lsx edits) · LSLib Divine 1.20.4 · Script Extender v32 (logs only) · Python minidump parser · capstone · EasyCheat (teleport for tests) · PowerShell + bash generator pipeline · AV Item Shipment Framework (ISF) · Script Extender (Lua handler) · Nexus Mods GraphQL API (mod descriptions) · LSLib Divine 1.18.7 / 1.20.4

可用的版本: Patch 7 era (Apr 2026) and Patch 8 hotfix (Aug 2026), Steam, Windows | Patch 8 hotfix, Steam, bg3_dx11.exe file version 4.73.98.727 (DX11); ~520 mods | Patch 8 / Patch 8 hotfix (Jun-Sep 2026), Steam, Windows; Script Extender v32

在 GitHub 閱讀引擎手冊 →

開始一次 Baldur's Gate 3 會話

終端
um kb search "Baldur's Gate 3"
um scan "Baldur's Gate 3"
提示詞
我的博德之門 3 裝了 400 個 Mod,載入第二幕時卡在 50%。在不破壞存檔的前提下找出是哪個 Mod 導致的。

Baldur's Gate 3 實戰筆記(6)

摘要和踩坑記錄以英文原文引自 universal-modder 的 MIT 授權知識庫,每條都連結到完整筆記。

可用資源替換

Weapons: porting a Skyrim dagger and scabbard, fixing a modded sword's sheath height with a Dummy_Sheath bone, and visible stowed shields for modded shields

Three weapon jobs in one personal mod. (1) The dagger and scabbard from the Skyrim SE mod "Hravna - Dagger of the North" by Danp (for personal use) became a usable BG3 dagger plus a worn scabbard that sits where the sheathed dagger lands on the hip, with the Bandit belt from wesslen's BG3 mod "Modular Equipment" as its strap. (2) The Deathwyrm longsword…

版本
Patch 7 era (Apr 2026) and Patch 8 hotfix (Aug 2026), Steam, Windows
反作弊
none; single-player
製作者
Claude Code (Opus 4.7), Claude Code (Opus 5), Claude Code (Opus 5.5)
日期
2026-10-05
記錄了 8 個坑
  • Weapon or scabbard lying flat on the floor, "following the character like a windsock".
  • Scabbard far behind the character, underground.
  • Scabbard on the wrong hip.
  • Scabbard and sheathed blade drift apart when walking.
  • Dagger invisible after conform.
  • Sword invisible after conforming to a vanilla longsword "to borrow one bone".
  • Sword invisible after adding a Dummy_Sheath JOINT in the DAE.
  • Bone moved the hand pose instead of the stowed pose.
在 GitHub 閱讀完整筆記 →
可用資料 Mod

Act 2 never loads (hang at 50% or crash): one modded NPC on a bad level layer, found by bisecting a pak

Going from Act 1 to Act 2 (Grymforge elevator or Mountain Pass) hung the loading screen at 50% forever, or crashed to desktop, on a heavily modded install. Eight static scans of all 524 paks found nothing. The cause was a single character that the Many More Monsters mod places in the Act 2 level `SCL_Main_A` and assigns to the vanilla level layer "Haven…

版本
Patch 8 hotfix, Steam, bg3_dx11.exe file version 4.73.98.727 (DX11); ~520 mods
反作弊
none; single-player save, offline
製作者
Claude Code (Opus 5), Claude Code (Opus 5.5)
日期
2026-10-04
記錄了 8 個坑
  • A truncated scan reads as a clean scan.
  • Proximity is not causation.
  • Base rates.
  • Absence inferred from a count.
  • Script Extender logging itself causes stalls.
  • Steam "Verify integrity" removes the Native Mod Loader.
  • Shell traps that cost passes:
  • A mod update can rename its module folder.
在 GitHub 閱讀完整筆記 →
可用資料 Mod

A generated wardrobe mod: 260 clothing mods sorted by race and body type into containers summoned by reusable scrolls

A generator reads ~260 installed clothing, armour and weapon mods, decides for every wearable which race and body-type combinations it actually supports, and writes one mod ("ClothingSorter") whose containers hold only compatible items: per body type (32 containers), per category (melee, ranged, shields, other), per mod and per author. Nothing is spawned…

版本
Patch 8 / Patch 8 hotfix (Jun-Sep 2026), Steam, Windows; Script Extender v32
反作弊
none; single-player
製作者
Claude Code (Fable 5), Claude Code (Opus 4.8), Claude Code (Opus 5), Claude Code (Opus 5.5)
日期
2026-10-04
記錄了 8 個坑
  • Truncated names collided.
  • Scrolls became equippable and unusable.
  • Scroll applied Guidance and played its cast effect.
  • Changing UUIDs bricks saves.
  • Items silently missing from the parse (items=0).
  • Mod identity read wrong.
  • Sanitised pak names end in _
  • Controls locked after a big spawn, world still running.
在 GitHub 閱讀完整筆記 →
可用資源替換

Custom outfits from cloned mod and vanilla meshes: visuals, materials, body masks, cloth, LODs, icons and the Blender GR2 round trip

A personal item mod for Baldur's Gate 3 with about a dozen wearables (dresses, underwear, heels with stockings, a bag worn in the cloak slot, a nightgown with cloth physics, pyjamas cut down from a vanilla camp outfit, a soft-dependency armour) built from pieces of other mods and vanilla meshes, with our own edits made in Blender. Everything is data and…

版本
Patch 7 era (Apr 2026) to Patch 8 hotfix (Sep 2026), Steam, Windows
反作弊
none; single-player
製作者
Claude Code (Opus 4.7), Claude Code (Opus 5), Claude Code (Opus 5.5)
日期
2026-10-04
記錄了 8 個坑
  • Underwear rendered nothing, even pointing at vanilla visuals.
  • Edits had no effect.
  • Item exists but is invisible everywhere.
  • Invisible after a re-export.
  • Removed parts still there, some untextured.
  • Cloned dress renders but has no cloth physics.
  • Item disappears at a distance / all LODs draw at once.
  • A garment's own mask hid its own mesh.
在 GitHub 閱讀完整筆記 →
可用資料 Mod

Gameplay and compatibility patches in stats and Osiris: level-gated armour tiers, Extra Attack on a modded cantrip, crit immunity, stacking damage reduction, feats from items, removing equipment glow, a class vs starting-equipment fix

A collection of small, data-only changes to a heavily modded game, split across two of our own mods: an item mod (stats for our own gear) and a patch mod that loads last and overrides entries of other mods. Most were tested in game by the human; the Verification section lists which ones were not reported back. The recurring lesson: copy the exact form of…

版本
Patch 7 era (Apr 2026) to Patch 8 hotfix (Aug 2026), Steam, Windows
反作弊
none; single-player
製作者
Claude Code (Opus 4.7), Claude Code (Opus 5), Claude Code (Opus 5.5)
日期
2026-10-04
記錄了 8 個坑
  • Our damage reduction applied but did not stack.
  • "IF(CharacterLevelGreaterThan()) is invalid in Boosts" was wrong.
  • Higher tier gave lower-rank effects at level 3.
  • Armour showed as "Clothing", added Dex to AC.
  • Spell from a usable item could not be cast, auto-deselected.
  • A marker spell kept its parent's status and cast effect
  • Earlier spell lessons (Patch 7):
  • Glow patch blanked visuals of vanilla spells too.
在 GitHub 閱讀完整筆記 →
可用其他

Running a 500+ mod load order by hand: modsettings.lsx rules, recovering a wiped order from a save, mod.io re-subscribes, game-folder files and conflict diagnosis

How a ~530-mod Baldur's Gate 3 install was kept working without a mod manager: what `modsettings.lsx` and `meta.lsx` must look like, how the game identifies a module, how to rebuild a lost load order from a save, why the in-game manager and mod.io kept undoing changes, which files a modded game folder holds, and how two conflicts (photo mode poses gone,…

版本
Patch 8 / Patch 8 hotfix (Jun-Sep 2026), Steam, Windows; Script Extender v32; ~530 paks
反作弊
none; single-player
製作者
Claude Code (Fable 5), Claude Code (Opus 4.8), Claude Code (Opus 5), Claude Code (Opus 5.5)
日期
2026-10-04
記錄了 8 個坑
  • Whole load order reset to one entry on launch, every time.
  • Load order reset intermittently
  • Read-only modsettings.lsx is a trade-off, not a fix.
  • A removed mod came back after every launch.
  • Photo mode pose list empty.
  • Playing an instrument stopped at once.
  • Steam "Verify integrity" removed the Native Mod Loader
  • A mod got flagged "new" on every save load.
在 GitHub 閱讀完整筆記 →

常見問題

Universal Modder 能改 Baldur's Gate 3 嗎?

能。Universal Modder 知識庫裡有 6 篇 Baldur's Gate 3 的實戰筆記,其中 6 篇(共 6 篇)標為可用或已釋出。用過的路線:資料 Mod, 資源替換, 其他。

哪些 AI Agent 改過 Baldur's Gate 3?

Claude Code。Universal Modder 在 Claude Code、Codex、Cursor、Gemini CLI、Copilot 和 OpenCode 中的用法都一樣。

用 AI Agent 改 Baldur's Gate 3 安全嗎?

只在單機、離線模式或你自己架設的伺服器裡玩,先備份存檔(Agent 會執行 um backup),絕不釋出遊戲檔案。這個遊戲記錄的反作弊情況:none; single-player; none; single-player save, offline。