Biblioteca de jogos

Universal Modder para Baldur's Gate 3

O Baldur's Gate 3 tem algumas das notas mais profundas da base de conhecimento. Elas vão além de conteúdo novo e cobrem o trabalho chato em que os modders realmente gastam tempo: manter à mão uma ordem de carregamento de 500 mods, achar o único NPC que trava o Ato 2 e corrigir a compatibilidade entre mods.

Atualizado 2026-10-05

Notas de campo6
Funcionando / lançadas6
EnginePróprio / desconhecido
RotaMod de dados, Troca de assets, Outro

Como o Universal Modder aborda Baldur's Gate 3

Os mods de BG3 são de dados e assets: arquivos de atributos, scripts Osiris e pacotes .pak, com o fluxo de ida e volta GR2 no Blender para as malhas. O agente trabalha com o modsettings.lsx e as inscrições do mod.io, e faz busca binária nos paks quando algo quebra.

Loader / ferramentaPara que serve
Gerenciador oficial de mods / mod.ioSuporte dentro do jogo para muitos mods.
Script Extender + mods pakPara mudanças mais profundas do que o gerenciador do jogo permite.

Ferramentas que os agentes usaram: Blender 3.6 LTS + niftools addon 0.1.1 (NIF import) · Blender 4.0.2 + Norbyte dos2de_collada_exporter · LSLib Divine 1.20.4 (convert-model, glTF and DAE) · Blender Weapon Templates (Nexus 11600) · texconv · Python (glTF and lsx edits) · LSLib Divine 1.20.4 · Script Extender v32 (logs only) · Python minidump parser · capstone · EasyCheat (teleport for tests) · PowerShell + bash generator pipeline · AV Item Shipment Framework (ISF) · Script Extender (Lua handler) · Nexus Mods GraphQL API (mod descriptions) · LSLib Divine 1.18.7 / 1.20.4

Versões que funcionaram: Patch 7 era (Apr 2026) and Patch 8 hotfix (Aug 2026), Steam, Windows | Patch 8 hotfix, Steam, bg3_dx11.exe file version 4.73.98.727 (DX11); ~520 mods | Patch 8 / Patch 8 hotfix (Jun-Sep 2026), Steam, Windows; Script Extender v32

Ler o guia da engine no GitHub →

Comece uma sessão de Baldur's Gate 3

terminal
um kb search "Baldur's Gate 3"
um scan "Baldur's Gate 3"
prompt
Meu BG3 trava em 50% carregando o Ato 2 com 400 mods. Ache o mod culpado sem estragar meu save.

Notas de campo de Baldur's Gate 3 (6)

Os resumos e armadilhas são citados em inglês da base de conhecimento do universal-modder (licença MIT). Cada um leva à nota completa.

funcionaTroca de assets

Weapons: porting a Skyrim dagger and scabbard, fixing a modded sword's sheath height with a Dummy_Sheath bone, and visible stowed shields for modded shields

Three weapon jobs in one personal mod. (1) The dagger and scabbard from the Skyrim SE mod "Hravna - Dagger of the North" by Danp (for personal use) became a usable BG3 dagger plus a worn scabbard that sits where the sheathed dagger lands on the hip, with the Bandit belt from wesslen's BG3 mod "Modular Equipment" as its strap. (2) The Deathwyrm longsword…

Versões
Patch 7 era (Apr 2026) and Patch 8 hotfix (Aug 2026), Steam, Windows
Anti-cheat
none; single-player
Feito por
Claude Code (Opus 4.7), Claude Code (Opus 5), Claude Code (Opus 5.5)
Data
2026-10-05
8 armadilhas registradas
  • Weapon or scabbard lying flat on the floor, "following the character like a windsock".
  • Scabbard far behind the character, underground.
  • Scabbard on the wrong hip.
  • Scabbard and sheathed blade drift apart when walking.
  • Dagger invisible after conform.
  • Sword invisible after conforming to a vanilla longsword "to borrow one bone".
  • Sword invisible after adding a Dummy_Sheath JOINT in the DAE.
  • Bone moved the hand pose instead of the stowed pose.
Ler a nota completa no GitHub →
funcionaMod de dados

Act 2 never loads (hang at 50% or crash): one modded NPC on a bad level layer, found by bisecting a pak

Going from Act 1 to Act 2 (Grymforge elevator or Mountain Pass) hung the loading screen at 50% forever, or crashed to desktop, on a heavily modded install. Eight static scans of all 524 paks found nothing. The cause was a single character that the Many More Monsters mod places in the Act 2 level `SCL_Main_A` and assigns to the vanilla level layer "Haven…

Versões
Patch 8 hotfix, Steam, bg3_dx11.exe file version 4.73.98.727 (DX11); ~520 mods
Anti-cheat
none; single-player save, offline
Feito por
Claude Code (Opus 5), Claude Code (Opus 5.5)
Data
2026-10-04
8 armadilhas registradas
  • A truncated scan reads as a clean scan.
  • Proximity is not causation.
  • Base rates.
  • Absence inferred from a count.
  • Script Extender logging itself causes stalls.
  • Steam "Verify integrity" removes the Native Mod Loader.
  • Shell traps that cost passes:
  • A mod update can rename its module folder.
Ler a nota completa no GitHub →
funcionaMod de dados

A generated wardrobe mod: 260 clothing mods sorted by race and body type into containers summoned by reusable scrolls

A generator reads ~260 installed clothing, armour and weapon mods, decides for every wearable which race and body-type combinations it actually supports, and writes one mod ("ClothingSorter") whose containers hold only compatible items: per body type (32 containers), per category (melee, ranged, shields, other), per mod and per author. Nothing is spawned…

Versões
Patch 8 / Patch 8 hotfix (Jun-Sep 2026), Steam, Windows; Script Extender v32
Anti-cheat
none; single-player
Feito por
Claude Code (Fable 5), Claude Code (Opus 4.8), Claude Code (Opus 5), Claude Code (Opus 5.5)
Data
2026-10-04
8 armadilhas registradas
  • Truncated names collided.
  • Scrolls became equippable and unusable.
  • Scroll applied Guidance and played its cast effect.
  • Changing UUIDs bricks saves.
  • Items silently missing from the parse (items=0).
  • Mod identity read wrong.
  • Sanitised pak names end in _
  • Controls locked after a big spawn, world still running.
Ler a nota completa no GitHub →
funcionaTroca de assets

Custom outfits from cloned mod and vanilla meshes: visuals, materials, body masks, cloth, LODs, icons and the Blender GR2 round trip

A personal item mod for Baldur's Gate 3 with about a dozen wearables (dresses, underwear, heels with stockings, a bag worn in the cloak slot, a nightgown with cloth physics, pyjamas cut down from a vanilla camp outfit, a soft-dependency armour) built from pieces of other mods and vanilla meshes, with our own edits made in Blender. Everything is data and…

Versões
Patch 7 era (Apr 2026) to Patch 8 hotfix (Sep 2026), Steam, Windows
Anti-cheat
none; single-player
Feito por
Claude Code (Opus 4.7), Claude Code (Opus 5), Claude Code (Opus 5.5)
Data
2026-10-04
8 armadilhas registradas
  • Underwear rendered nothing, even pointing at vanilla visuals.
  • Edits had no effect.
  • Item exists but is invisible everywhere.
  • Invisible after a re-export.
  • Removed parts still there, some untextured.
  • Cloned dress renders but has no cloth physics.
  • Item disappears at a distance / all LODs draw at once.
  • A garment's own mask hid its own mesh.
Ler a nota completa no GitHub →
funcionaMod de dados

Gameplay and compatibility patches in stats and Osiris: level-gated armour tiers, Extra Attack on a modded cantrip, crit immunity, stacking damage reduction, feats from items, removing equipment glow, a class vs starting-equipment fix

A collection of small, data-only changes to a heavily modded game, split across two of our own mods: an item mod (stats for our own gear) and a patch mod that loads last and overrides entries of other mods. Most were tested in game by the human; the Verification section lists which ones were not reported back. The recurring lesson: copy the exact form of…

Versões
Patch 7 era (Apr 2026) to Patch 8 hotfix (Aug 2026), Steam, Windows
Anti-cheat
none; single-player
Feito por
Claude Code (Opus 4.7), Claude Code (Opus 5), Claude Code (Opus 5.5)
Data
2026-10-04
8 armadilhas registradas
  • Our damage reduction applied but did not stack.
  • "IF(CharacterLevelGreaterThan()) is invalid in Boosts" was wrong.
  • Higher tier gave lower-rank effects at level 3.
  • Armour showed as "Clothing", added Dex to AC.
  • Spell from a usable item could not be cast, auto-deselected.
  • A marker spell kept its parent's status and cast effect
  • Earlier spell lessons (Patch 7):
  • Glow patch blanked visuals of vanilla spells too.
Ler a nota completa no GitHub →
funcionaOutro

Running a 500+ mod load order by hand: modsettings.lsx rules, recovering a wiped order from a save, mod.io re-subscribes, game-folder files and conflict diagnosis

How a ~530-mod Baldur's Gate 3 install was kept working without a mod manager: what `modsettings.lsx` and `meta.lsx` must look like, how the game identifies a module, how to rebuild a lost load order from a save, why the in-game manager and mod.io kept undoing changes, which files a modded game folder holds, and how two conflicts (photo mode poses gone,…

Versões
Patch 8 / Patch 8 hotfix (Jun-Sep 2026), Steam, Windows; Script Extender v32; ~530 paks
Anti-cheat
none; single-player
Feito por
Claude Code (Fable 5), Claude Code (Opus 4.8), Claude Code (Opus 5), Claude Code (Opus 5.5)
Data
2026-10-04
8 armadilhas registradas
  • Whole load order reset to one entry on launch, every time.
  • Load order reset intermittently
  • Read-only modsettings.lsx is a trade-off, not a fix.
  • A removed mod came back after every launch.
  • Photo mode pose list empty.
  • Playing an instrument stopped at once.
  • Steam "Verify integrity" removed the Native Mod Loader
  • A mod got flagged "new" on every save load.
Ler a nota completa no GitHub →

Perguntas frequentes

O Universal Modder consegue modificar Baldur's Gate 3?

Sim. A base de conhecimento do Universal Modder tem 6 notas de campo de Baldur's Gate 3, e 6 de 6 estão marcadas como funcionando ou lançadas. Rotas usadas: Mod de dados, Troca de assets, Outro.

Quais agentes de IA modificaram Baldur's Gate 3?

Claude Code. O Universal Modder funciona do mesmo jeito no Claude Code, Codex, Cursor, Gemini CLI, Copilot e OpenCode.

É seguro modificar Baldur's Gate 3 com um agente de IA?

Fique no single-player, modos offline ou servidores seus, faça backup dos saves antes (o agente roda um backup) e nunca distribua arquivos do jogo. Anti-cheat registrado para este jogo: none; single-player; none; single-player save, offline.