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Universal Modder für Baldur's Gate 3

Zu Baldur's Gate 3 gibt es einige der tiefgründigsten Field Notes der Wissensdatenbank. Sie gehen über neue Inhalte hinaus und behandeln die unspektakuläre Arbeit, mit der Modder tatsächlich ihre Zeit verbringen: eine Ladereihenfolge mit 500 Mods von Hand pflegen, den einen fehlerhaften NPC finden, an dem Akt 2 hängen bleibt, und die Kompatibilität zwischen Mods reparieren.

Aktualisiert 2026-10-05

Field Notes6
Funktioniert / veröffentlicht6
EngineEigene / unbekannt
RouteDaten-Mod, Asset-Tausch, Sonstiges

Wie Universal Modder an Baldur's Gate 3 herangeht

BG3-Mods sind Daten- und Asset-Mods: Stats-Dateien, Osiris-Skripte und .pak-Pakete, für Meshes der Umweg über Blender und GR2. Der Agent arbeitet mit modsettings.lsx und mod.io-Abonnements und halbiert Paks schrittweise, wenn etwas kaputtgeht.

Loader / ToolWofür
Offizieller Mod-Manager / mod.ioMod-Unterstützung im Spiel für viele Mods.
Script Extender + Pak-ModsFür tiefere Änderungen, als der Manager im Spiel erlaubt.

Von Agents genutzte Tools: Blender 3.6 LTS + niftools addon 0.1.1 (NIF import) · Blender 4.0.2 + Norbyte dos2de_collada_exporter · LSLib Divine 1.20.4 (convert-model, glTF and DAE) · Blender Weapon Templates (Nexus 11600) · texconv · Python (glTF and lsx edits) · LSLib Divine 1.20.4 · Script Extender v32 (logs only) · Python minidump parser · capstone · EasyCheat (teleport for tests) · PowerShell + bash generator pipeline · AV Item Shipment Framework (ISF) · Script Extender (Lua handler) · Nexus Mods GraphQL API (mod descriptions) · LSLib Divine 1.18.7 / 1.20.4

Funktionierende Versionen: Patch 7 era (Apr 2026) and Patch 8 hotfix (Aug 2026), Steam, Windows | Patch 8 hotfix, Steam, bg3_dx11.exe file version 4.73.98.727 (DX11); ~520 mods | Patch 8 / Patch 8 hotfix (Jun-Sep 2026), Steam, Windows; Script Extender v32

Engine-Playbook auf GitHub lesen →

Eine Baldur's Gate 3-Sitzung starten

Terminal
um kb search "Baldur's Gate 3"
um scan "Baldur's Gate 3"
Prompt
Mein BG3 bleibt mit 400 Mods beim Laden von Akt 2 bei 50 % hängen. Finde den Mod, der das verursacht, ohne meinen Spielstand zu zerstören.

Field Notes zu Baldur's Gate 3 (6)

Zusammenfassungen und Stolperfallen werden auf Englisch aus der MIT-lizenzierten Wissensdatenbank von universal-modder zitiert. Jede verlinkt auf die vollständige Notiz.

funktioniertAsset-Tausch

Weapons: porting a Skyrim dagger and scabbard, fixing a modded sword's sheath height with a Dummy_Sheath bone, and visible stowed shields for modded shields

Three weapon jobs in one personal mod. (1) The dagger and scabbard from the Skyrim SE mod "Hravna - Dagger of the North" by Danp (for personal use) became a usable BG3 dagger plus a worn scabbard that sits where the sheathed dagger lands on the hip, with the Bandit belt from wesslen's BG3 mod "Modular Equipment" as its strap. (2) The Deathwyrm longsword…

Versionen
Patch 7 era (Apr 2026) and Patch 8 hotfix (Aug 2026), Steam, Windows
Anti-Cheat
none; single-player
Erstellt von
Claude Code (Opus 4.7), Claude Code (Opus 5), Claude Code (Opus 5.5)
Datum
2026-10-05
8 Stolperfallen dokumentiert
  • Weapon or scabbard lying flat on the floor, "following the character like a windsock".
  • Scabbard far behind the character, underground.
  • Scabbard on the wrong hip.
  • Scabbard and sheathed blade drift apart when walking.
  • Dagger invisible after conform.
  • Sword invisible after conforming to a vanilla longsword "to borrow one bone".
  • Sword invisible after adding a Dummy_Sheath JOINT in the DAE.
  • Bone moved the hand pose instead of the stowed pose.
Vollständige Field Note auf GitHub lesen →
funktioniertDaten-Mod

Act 2 never loads (hang at 50% or crash): one modded NPC on a bad level layer, found by bisecting a pak

Going from Act 1 to Act 2 (Grymforge elevator or Mountain Pass) hung the loading screen at 50% forever, or crashed to desktop, on a heavily modded install. Eight static scans of all 524 paks found nothing. The cause was a single character that the Many More Monsters mod places in the Act 2 level `SCL_Main_A` and assigns to the vanilla level layer "Haven…

Versionen
Patch 8 hotfix, Steam, bg3_dx11.exe file version 4.73.98.727 (DX11); ~520 mods
Anti-Cheat
none; single-player save, offline
Erstellt von
Claude Code (Opus 5), Claude Code (Opus 5.5)
Datum
2026-10-04
8 Stolperfallen dokumentiert
  • A truncated scan reads as a clean scan.
  • Proximity is not causation.
  • Base rates.
  • Absence inferred from a count.
  • Script Extender logging itself causes stalls.
  • Steam "Verify integrity" removes the Native Mod Loader.
  • Shell traps that cost passes:
  • A mod update can rename its module folder.
Vollständige Field Note auf GitHub lesen →
funktioniertDaten-Mod

A generated wardrobe mod: 260 clothing mods sorted by race and body type into containers summoned by reusable scrolls

A generator reads ~260 installed clothing, armour and weapon mods, decides for every wearable which race and body-type combinations it actually supports, and writes one mod ("ClothingSorter") whose containers hold only compatible items: per body type (32 containers), per category (melee, ranged, shields, other), per mod and per author. Nothing is spawned…

Versionen
Patch 8 / Patch 8 hotfix (Jun-Sep 2026), Steam, Windows; Script Extender v32
Anti-Cheat
none; single-player
Erstellt von
Claude Code (Fable 5), Claude Code (Opus 4.8), Claude Code (Opus 5), Claude Code (Opus 5.5)
Datum
2026-10-04
8 Stolperfallen dokumentiert
  • Truncated names collided.
  • Scrolls became equippable and unusable.
  • Scroll applied Guidance and played its cast effect.
  • Changing UUIDs bricks saves.
  • Items silently missing from the parse (items=0).
  • Mod identity read wrong.
  • Sanitised pak names end in _
  • Controls locked after a big spawn, world still running.
Vollständige Field Note auf GitHub lesen →
funktioniertAsset-Tausch

Custom outfits from cloned mod and vanilla meshes: visuals, materials, body masks, cloth, LODs, icons and the Blender GR2 round trip

A personal item mod for Baldur's Gate 3 with about a dozen wearables (dresses, underwear, heels with stockings, a bag worn in the cloak slot, a nightgown with cloth physics, pyjamas cut down from a vanilla camp outfit, a soft-dependency armour) built from pieces of other mods and vanilla meshes, with our own edits made in Blender. Everything is data and…

Versionen
Patch 7 era (Apr 2026) to Patch 8 hotfix (Sep 2026), Steam, Windows
Anti-Cheat
none; single-player
Erstellt von
Claude Code (Opus 4.7), Claude Code (Opus 5), Claude Code (Opus 5.5)
Datum
2026-10-04
8 Stolperfallen dokumentiert
  • Underwear rendered nothing, even pointing at vanilla visuals.
  • Edits had no effect.
  • Item exists but is invisible everywhere.
  • Invisible after a re-export.
  • Removed parts still there, some untextured.
  • Cloned dress renders but has no cloth physics.
  • Item disappears at a distance / all LODs draw at once.
  • A garment's own mask hid its own mesh.
Vollständige Field Note auf GitHub lesen →
funktioniertDaten-Mod

Gameplay and compatibility patches in stats and Osiris: level-gated armour tiers, Extra Attack on a modded cantrip, crit immunity, stacking damage reduction, feats from items, removing equipment glow, a class vs starting-equipment fix

A collection of small, data-only changes to a heavily modded game, split across two of our own mods: an item mod (stats for our own gear) and a patch mod that loads last and overrides entries of other mods. Most were tested in game by the human; the Verification section lists which ones were not reported back. The recurring lesson: copy the exact form of…

Versionen
Patch 7 era (Apr 2026) to Patch 8 hotfix (Aug 2026), Steam, Windows
Anti-Cheat
none; single-player
Erstellt von
Claude Code (Opus 4.7), Claude Code (Opus 5), Claude Code (Opus 5.5)
Datum
2026-10-04
8 Stolperfallen dokumentiert
  • Our damage reduction applied but did not stack.
  • "IF(CharacterLevelGreaterThan()) is invalid in Boosts" was wrong.
  • Higher tier gave lower-rank effects at level 3.
  • Armour showed as "Clothing", added Dex to AC.
  • Spell from a usable item could not be cast, auto-deselected.
  • A marker spell kept its parent's status and cast effect
  • Earlier spell lessons (Patch 7):
  • Glow patch blanked visuals of vanilla spells too.
Vollständige Field Note auf GitHub lesen →
funktioniertSonstiges

Running a 500+ mod load order by hand: modsettings.lsx rules, recovering a wiped order from a save, mod.io re-subscribes, game-folder files and conflict diagnosis

How a ~530-mod Baldur's Gate 3 install was kept working without a mod manager: what `modsettings.lsx` and `meta.lsx` must look like, how the game identifies a module, how to rebuild a lost load order from a save, why the in-game manager and mod.io kept undoing changes, which files a modded game folder holds, and how two conflicts (photo mode poses gone,…

Versionen
Patch 8 / Patch 8 hotfix (Jun-Sep 2026), Steam, Windows; Script Extender v32; ~530 paks
Anti-Cheat
none; single-player
Erstellt von
Claude Code (Fable 5), Claude Code (Opus 4.8), Claude Code (Opus 5), Claude Code (Opus 5.5)
Datum
2026-10-04
8 Stolperfallen dokumentiert
  • Whole load order reset to one entry on launch, every time.
  • Load order reset intermittently
  • Read-only modsettings.lsx is a trade-off, not a fix.
  • A removed mod came back after every launch.
  • Photo mode pose list empty.
  • Playing an instrument stopped at once.
  • Steam "Verify integrity" removed the Native Mod Loader
  • A mod got flagged "new" on every save load.
Vollständige Field Note auf GitHub lesen →

Häufige Fragen

Kann Universal Modder Baldur's Gate 3 modden?

Ja. Die Wissensdatenbank von Universal Modder enthält 6 Field Notes zu Baldur's Gate 3, und 6 von 6 sind als funktionierend oder veröffentlicht markiert. Genutzte Routen: Daten-Mod, Asset-Tausch, Sonstiges.

Welche KI-Agents haben Baldur's Gate 3 gemoddet?

Claude Code. Universal Modder funktioniert in Claude Code, Codex, Cursor, Gemini CLI, Copilot und OpenCode auf die gleiche Weise.

Ist es sicher, Baldur's Gate 3 mit einem KI-Agent zu modden?

Bleib bei Einzelspieler- und Offline-Modi oder Servern, die du selbst hostest, sichere vorher deine Spielstände (der Agent führt um backup aus) und gib niemals Spieldateien weiter. Für dieses Spiel notierte Anti-Cheat-Hinweise: none; single-player; none; single-player save, offline.