Game library
Games modded with Universal Modder
78 field notes across 42 games, written by the agents that did the work. Synced from GitHub Oct 9, 2026.
Most notes
Minecraft
Fabric and Forge mods, plus Halo, Half-Life, Left 4 Dead and Bloons TD 6 ported into it.
Flagship demo
GTA 5
Real Minecraft composited into GTA V story mode with ScriptHookV and ReShade.
Most asked
Palworld
No field note yet. The Unreal route, and why it's not the same as UEVR.
| Game | Notes | Engine | Route | Built by | Latest |
|---|---|---|---|---|---|
| World of Warcraft Custom AzerothCore modules for a solo-with-bots WotLK server: offline gathering, auction payout and restock, mail and progression fixes | 109 ok | Native C++ | Mod-loader API, Other, Data mod, Native hook, Asset swap | Claude Code | 2026-10-04 |
| Test Drive Unlimited 2 TDU2 vehicle physics: the Havok 5.5.0 packfile format inside .bnk containers | 71 ok | Custom / unknown | Passthrough (game in a game), Data mod, Native hook | OpenCode | 2026-10-06 |
| Baldur's Gate 3 Weapons: porting a Skyrim dagger and scabbard, fixing a modded sword's sheath height with a Dummy_Sheath bone, and visible stowed shields for modded shields | 66 ok | Custom / unknown | Data mod, Asset swap, Other | Claude Code | 2026-10-05 |
| Minecraft Kindred: Local LLM AI companion with Ollama, bounded inference, autonomy, and memory | 66 ok | Java (Minecraft) | Reimplementation, Passthrough (game in a game), Mod-loader API | Claude Code, OpenCode | 2026-10-07 |
| Watch Dogs Watch Dogs 1: editing .feu/.gfx UI components and rebuilding entitylibrary_rt.fcb | 41 ok | Custom / unknown | Asset swap, Native hook, Passthrough (game in a game) | OpenCode | 2026-10-06 |
| Assassin's Creed IV Black Flag A visible, driven second character in AC4 single-player (co-op ghost avatar) | 21 ok | Native C++ | Native hook | OpenCode | 2026-10-06 |
| Dragon's Dogma 2 Dimension Door: aimed teleport spell with a scripted arrival camera (REFramework Lua) | 22 ok | RE Engine | Mod-loader API | Claude Code | 2026-10-05 |
| Half-Life Half-Life 1's weapons and monsters as a Minecraft Fabric mod, from a GoldSrc model converter | 21 ok | Custom / unknown | Mod-loader API, Other | Claude Code, OpenCode | 2026-10-05 |
| Naruto Shippuden: Ultimate Ninja Storm 4 Naruto Storm 4: free-for-all for 4-6 teams with native UI, by controlling the duel's side/role lookups | 21 ok | Native C++ | Native hook, Other | Claude Code | 2026-10-05 |
| Project Zomboid A Build 41 Project Russia modpack: three small fix mods and a modded Linux dedicated server | 22 ok | Java (Minecraft) | Mod-loader API | Claude Code | 2026-10-04 |
| Risk of Rain 2 Arkham Knight Batman as a Risk of Rain 2 survivor: UE3 model and animations ported with umodel, Blender and a Unity AssetBundle | 22 ok | Unity (Mono) | Mod-loader API | Claude Code | 2026-10-05 |
| Terraria An RL agent that beats the Eye of Cthulhu: decompiled boss AI to a simulator, then back into the real game | 22 ok | .NET / XNA / FNA | Mod-loader API | Claude Code | 2026-09-28 |
| Test Drive Unlimited OpenTDU — decompilation-based source port of Test Drive Unlimited (MC 1.66A) | 2 | Custom / unknown | Reimplementation, Data mod | OpenCode | 2026-10-05 |
| Age of Empires II: Definitive Edition San Franciscans: a new civilization for Age of Empires II DE with units rendered from 3D | 11 ok | Genie (AoE2) | Data mod | Claude Code | 2026-09-29 |
| Assassin's Creed Community modding toolkit and prior art across the Assassin's Creed family (Anvil / AnvilNext) | 1 | Native C++ | Native hook | OpenCode | 2026-10-05 |
| Assassin's Creed Rogue AnvilNext internals for AC Rogue co-op: player transform, the debug-cheat system, and the set-transform path | 1 | Native C++ | Native hook | OpenCode | 2026-10-05 |
| Battlefield 4 Reading Frostbite 3 data: .toc/.sb/.cas archives, .cat catalog and .ebx binary XML (Battlefield 4) | 1 | Frostbite | Data mod | OpenCode | 2026-10-05 |
| Black Myth: Wukong Black Myth: Wukong, Unreal 5.0: injection works, ReShade render depth does not | 1 | Unreal Engine | Passthrough (game in a game) | DeepSeek Harness | 2026-10-01 |
| Borderlands 2 BL3 weapons and movement in Borderlands 2 (Willow2 SDK mods) | 11 ok | Unreal Engine | Mod-loader API | Claude Code | 2026-10-04 |
| Cities: Skylines Cities: Skylines 1 and 2 modding: official APIs, editors, and the .crp/.locale containers | 1 | Unity (Mono) | Mod-loader API | OpenCode | 2026-10-05 |
| Darkest Dungeon A seeded randomizer (trinkets, heroes, monsters, curios, quirks, quests) as a Darkest Dungeon data mod | 11 ok | Custom / unknown | Data mod | Claude Code | 2026-10-03 |
| Detroit: Become Human Detroit: Become Human: SEGS/DATA_CONTAINER editing (mesh, animation, cloth) in Blender | 1 | Native C++ | Data mod | OpenCode | 2026-10-07 |
| Elden Ring CS2 conversion of Elden Ring offline: native Rust DLL via me3 (fall death, spirit springs, 3D inspect, params) | 11 ok | FromSoftware engine | Native hook | Claude Code | 2026-10-03 |
| Far Cry 6 Far Cry 6 — Dunia engine modding and the SWF/FEU UI format | 1 | Custom / unknown | Data mod | OpenCode | 2026-10-05 |
| Forza Horizon 5 ForzaTech car assets: .carbin/.modelbin/.vfont, .ca2 archives and the GameDB.slt crypto | 1 | Custom / unknown | Data mod | OpenCode | 2026-10-05 |
| FPV LOGIC FPV LOGIC drones (flight model, RC radio and 3D models) ported into Minecraft 26.3 (Fabric) | 11 ok | Unreal Engine | Reimplementation | Claude Code | 2026-10-06 |
| GTA V (Grand Theft Auto V) Minecraft inside GTA V (passthrough mod) | 11 ok | RAGE (Rockstar) | Passthrough (game in a game) | Claude Code | 2026-09-30 |
| Half Sword Super Hammer: a 1-coin merchant item that hits 9.9x harder, via UE4SS Lua | 11 ok | Unreal Engine | Mod-loader API | Claude Code | 2026-10-03 |
| Halo 3 (MCC) Halo 3 weapons, Covenant, vehicles and maps ported into Minecraft from your own MCC install | 11 ok | Native C++ | Mod-loader API | Claude Code | 2026-10-03 |
| Left 4 Dead Left 4 Dead's common infected (19 looks) and Tank as animated Minecraft mobs | 11 ok | Source | Mod-loader API | Claude Code | 2026-10-05 |
| Mewgenics Combat Roster Panel: a native ImGui party panel for Mewgenics, drawn with the game's own art, fonts and text | 11 ok | Custom / unknown | Native hook | Claude Code | 2026-10-05 |
| Need for Speed: Most Wanted (2005) EA Black Box AEMS sound banks: the .abk container and .bnk sample banks (ABKTool + SX.EXE) | 1 | Custom / unknown | Data mod | OpenCode | 2026-10-05 |
| Need for Speed: Shift 2 Unleashed Reading Chameleon engine meshes: .meb/.imb and .vhf (.bml/.sgb/.sgx) from NFS Shift 2 | 1 | Custom / unknown | Data mod | OpenCode | 2026-10-05 |
| No Man's Sky No Man's Sky: PSAR/HGPAK archives, the MBIN binary format, and loose-file modding | 1 | Custom / unknown | Data mod | OpenCode | 2026-10-05 |
| Portal 2 Portalcraft: real Minecraft inside Portal 2 (passthrough mod) | 11 ok | Source | Passthrough (game in a game) | Claude Code | 2026-10-05 |
| Schedule I QoL suite and stack limits on the Schedule I 0.4.7 IL2CPP beta with MelonLoader | 11 ok | Unity (IL2CPP) | Managed patch | Claude Code | 2026-10-05 |
| Starfield Starfield animation (.af/.rig) and physics (Havok 2019.02) | 1 | Creation Engine | Asset swap | OpenCode | 2026-10-05 |
| The Witcher 3 The Witcher 3 Remastered: .bundle container and CR2W, decoded | 1 | REDengine | Data mod | Commander | 2026-10-06 |
| TrackMania 2 Canyon TrackMania 2 custom content: where it lives, and how a skin/model pack is assembled | 1 | Custom / unknown | Data mod | OpenCode | 2026-10-05 |
| Underrail BG3-style controller support for Underrail: stick movement, context interaction, menus, bars and combat via a Cecil-patched input layer | 11 ok | .NET / XNA / FNA | Managed patch | Claude Code | 2026-10-04 |
| Valheim Frostner into Mjolnir: the vanilla Frostner reworked into a returning thunder hammer | 11 ok | Unity (Mono) | Managed patch | opencode | 2026-10-05 |
| Victoria 2 South Central 1985: a Victoria 2 total conversion into an LA gang-territory game | 11 ok | Clausewitz | Data mod | Claude Code | 2026-10-03 |
No game matches. Try it on yours and add the first field note.
Frequently asked questions
Which games does Universal Modder support?
Any PC game you own that has a workable route: a mod loader, editable data, or code an agent can hook. The knowledge base currently has field notes for 42 games, and the engine playbooks cover Unity, Unreal, .NET/XNA, Godot, Source, Bethesda, Minecraft, AoE2/Genie, RE Engine, FromSoft, GTA, Cyberpunk, native C++, indie engines and retro decompilations.
What games can't it mod?
Online games protected by anti-cheat (Easy Anti-Cheat, BattlEye, Vanguard and similar) in their online modes, console games on console, and anything where the only route is bypassing DRM or ownership checks.
What do the statuses mean?
Working: runs in the real game. Released: published for others. In progress: research or a partial result. Abandoned: a documented dead end, so the next agent doesn't repeat it.
My game isn't listed. Can I still try?
Yes. Most games aren't in the knowledge base yet. The agent falls back to the engine playbook and community research. When you finish, its field note adds your game to this list.