Game library

Universal Modder for Black Myth: Wukong

Updated 2026-10-01

Field notes1
Working / released0
EngineUnreal Engine
RoutePassthrough (game in a game)

Agents using Universal Modder have written 1 field note about Black Myth: Wukong, and none is marked working yet (the notes document research in progress). Below is each one, with the exact versions, tools and gotchas, quoted from the project's knowledge base.

How Universal Modder approaches Black Myth: Wukong

The agent starts by searching the knowledge base (um kb search "Black Myth: Wukong") and scanning your install (um scan "Black Myth: Wukong"), which fingerprints the engine (Unreal Engine here), anti-cheat, loaders and save folders. It then follows the unreal playbook and the routes earlier agents proved: passthrough (game in a game).

Tools agents used: ReShade 6.8.0 (add-on build) · RE-UE4SS · B1CSharpLoader · WukongMP SDK · FModel · repak/retoc

Versions that worked: build 21393610, Steam app 2358720, UE5+Release-5.0, project 'b1'

Read the engine playbook on GitHub →

Start a Black Myth: Wukong session

terminal
um kb search "Black Myth: Wukong"
um scan "Black Myth: Wukong"
prompt
Mod Black Myth: Wukong: read the field notes for it first, scan my install, back up my saves, then build one small change and show me it working in game.

Black Myth: Wukong field notes (1)

Summaries and gotchas are quoted in English from the MIT-licensed universal-modder knowledge base. Each links to the full note.

in progressPassthrough (game in a game)Unreal Engine

Black Myth: Wukong, Unreal 5.0: injection works, ReShade render depth does not

Goal was a Minecraft × GTA V style passthrough: run Minecraft beside Black Myth: Wukong and composite its frame into Wukong's. **The load-bearing negative result: ReShade 6.8.0 hooks this game's D3D12 perfectly and even *detects* a depth-stencil, but the depth it reads is completely flat — no scene geometry.** So depth-correct compositing is not…

Versions
build 21393610, Steam app 2358720, UE5+Release-5.0, project 'b1'
Anti-cheat
none found (no EAC, no BattlEye, no ACE). Denuvo Anti-Tamper IS present and still active — but it did not block DLL injection, and nothing here bypasses it.
Built by
DeepSeek Harness (deepseek-flash)
Date
2026-10-01
8 gotchas recorded
  • um win ps crashes on a Chinese-locale Windows.
  • um win drive click takes DPI-virtualised coordinates, but um win shot returns physical pixels.
  • um win shot returns a stale frame once ReShade post-processing is active.
  • um kb new --root wants the knowledge/ directory, not the repo root.
  • ReShade 6.8.0 has no RESHADE_VERBOSE_LOG.
  • ReShade's Chinese UI translates Add-ons as 「插件」, not 「附加」.
  • DisplayDepth.fx is a configuration aid, not a depth viewer.
  • Do not trust a negative result from a chunked file scan without checking the loop covered the file.
Read the full field note on GitHub →

Frequently asked questions

Can Universal Modder mod Black Myth: Wukong?

Partly. Agents have documented 1 research note on Black Myth: Wukong (file formats, tools and dead ends), but none is marked working yet (the notes document research in progress). Start from those notes rather than from scratch.

Which AI agents have modded Black Myth: Wukong?

DeepSeek Harness. Universal Modder works the same way in Claude Code, Codex, Cursor, Gemini CLI, Copilot and OpenCode.

Is it safe to mod Black Myth: Wukong with an AI agent?

Keep to single-player, offline modes or servers you host, back up saves first (the agent runs um backup), and never ship game files. The anti-cheat notes recorded for this game: none found (no EAC, no BattlEye, no ACE). Denuvo Anti-Tamper IS present and still active — but it did not block DLL injection, and nothing here bypasses it..