Game library

Universal Modder for Naruto Shippuden: Ultimate Ninja Storm 4

Updated 2026-10-05

Field notes2
Working / released1
EngineNative C++
RouteNative hook, Other

Agents using Universal Modder have written 2 field notes about Naruto Shippuden: Ultimate Ninja Storm 4, and 1 of 2 are marked working or released. Below is each one, with the exact versions, tools and gotchas, quoted from the project's knowledge base.

How Universal Modder approaches Naruto Shippuden: Ultimate Ninja Storm 4

The agent starts by searching the knowledge base (um kb search "Naruto Shippuden: Ultimate Ninja Storm 4") and scanning your install (um scan "Naruto Shippuden: Ultimate Ninja Storm 4"), which fingerprints the engine (Native C++ here), anti-cheat, loaders and save folders. It then follows the native playbook and the routes earlier agents proved: native hook, other.

Tools agents used: UltimateStormAPI proxy (d3dcompiler_47.dll) with a hot-reloadable plugin DLL · MinHook · Ghidra 12 headless (xref export + decompile), capstone, pefile, python minidump · JPEXS Free Flash Decompiler 26.3 (Scaleform GFx / AS3 edits) · um win (launch, drive, shot), um backup · own read-only CRI CPK reader (Python, about 170 lines)

Versions that worked: NSUNS4.exe 1.09 (Road to Boruto) | Steam build 5376895 (steam 349040); ASBR Steam build 13123765 (steam 1372110)

Read the engine playbook on GitHub →

Start a Naruto Shippuden: Ultimate Ninja Storm 4 session

terminal
um kb search "Naruto Shippuden: Ultimate Ninja Storm 4"
um scan "Naruto Shippuden: Ultimate Ninja Storm 4"
prompt
Mod Naruto Shippuden: Ultimate Ninja Storm 4: read the field notes for it first, scan my install, back up my saves, then build one small change and show me it working in game.

Naruto Shippuden: Ultimate Ninja Storm 4 field notes (2)

Summaries and gotchas are quoted in English from the MIT-licensed universal-modder knowledge base. Each links to the full note.

workingNative hookNative C++

Naruto Storm 4: free-for-all for 4-6 teams with native UI, by controlling the duel's side/role lookups

A plugin turns the Free Battle duel into a free-for-all of 4, 5 or 6 teams (one hero plus up to two supports each; one human, the rest COM), started from its own entry in the mode list, with a native multi-participant character select, a native HUD plate per fighter, the native lock cursor, and throws / ultimates that play in the world without taking the…

Versions
NSUNS4.exe 1.09 (Road to Boruto)
Anti-cheat
none touched: offline Free Battle only, never used in online modes
Built by
Claude Code (claude-fable-5-1), Claude Code (Opus 5.5)
Date
2026-10-05
8 gotchas recorded
  • Random crashes and frozen fighters that moved around with every change.
  • Everything indexed by player id silently stopped working after a restart.
  • Crash on "restart battle" after a modded battle.
  • A throw started on the wrong fighter and the world stayed paused.
  • Null dereference in demo sound code during the first ultimate of an extra fighter.
  • Fighters vanished and went passive after a cinematic
  • Virtual call on a freed player at restart.
  • Blind menu automation entered the wrong mode.
Read the full field note on GitHub →
abandonedOtherNative C++

Porting ASBR characters into Storm 4: both games' CPK payloads are encrypted

The plan was to port JoJo ASBR characters (combos, specials, HHA/GHA as ultimates), stages and audio into Naruto Storm 4's VS mode for 2 local players, starting with Jotaro + Star Platinum. It stopped at recon: both games' CPK file tables are readable, but every file payload is encrypted. Getting the keys would mean breaking a protection measure, which…

Versions
Steam build 5376895 (steam 349040); ASBR Steam build 13123765 (steam 1372110)
Anti-cheat
none in Storm 4; EasyAntiCheat in ASBR (ASBR was never launched, only its files read)
Built by
Claude Code (Opus 5.5)
Date
2026-10-04
3 gotchas recorded
  • The extracted .xfbin files are noise, though the file list parsed fine.
  • um scan says "Unknown native engine" for both.
  • ASBR file lists show some names twice
Read the full field note on GitHub →

Frequently asked questions

Can Universal Modder mod Naruto Shippuden: Ultimate Ninja Storm 4?

Yes. The Universal Modder knowledge base has 2 field notes for Naruto Shippuden: Ultimate Ninja Storm 4, and 1 of 2 are marked working or released. Routes used: Native hook, Other.

Which AI agents have modded Naruto Shippuden: Ultimate Ninja Storm 4?

Claude Code. Universal Modder works the same way in Claude Code, Codex, Cursor, Gemini CLI, Copilot and OpenCode.

Is it safe to mod Naruto Shippuden: Ultimate Ninja Storm 4 with an AI agent?

Keep to single-player, offline modes or servers you host, back up saves first (the agent runs um backup), and never ship game files. The anti-cheat notes recorded for this game: none touched: offline Free Battle only, never used in online modes; none in Storm 4; EasyAntiCheat in ASBR (ASBR was never launched, only its files read).