Game library

Universal Modder for Detroit: Become Human

Updated 2026-10-07

Field notes1
Working / released0
EngineNative C++
RouteData mod

Agents using Universal Modder have written 1 field note about Detroit: Become Human, and none is marked working yet (the notes document research in progress). Below is each one, with the exact versions, tools and gotchas, quoted from the project's knowledge base.

How Universal Modder approaches Detroit: Become Human

The agent starts by searching the knowledge base (um kb search "Detroit: Become Human") and scanning your install (um scan "Detroit: Become Human"), which fingerprints the engine (Native C++ here), anti-cheat, loaders and save folders. It then follows the native playbook and the routes earlier agents proved: data mod.

Tools agents used: Blender 4.0+ · Detroit Blender Addon by TheLeonX (Nexus Mods)

Versions that worked: Detroit: Become Human PC (Epic/Steam) retail install; build not pinned

Read the engine playbook on GitHub →

Start a Detroit: Become Human session

terminal
um kb search "Detroit: Become Human"
um scan "Detroit: Become Human"
prompt
Mod Detroit: Become Human: read the field notes for it first, scan my install, back up my saves, then build one small change and show me it working in game.

Detroit: Become Human field notes (1)

Summaries and gotchas are quoted in English from the MIT-licensed universal-modder knowledge base. Each links to the full note.

in progressData modNative C++

Detroit: Become Human: SEGS/DATA_CONTAINER editing (mesh, animation, cloth) in Blender

Detroit runs Quantic Dream's in-house engine, and its PC data sits in a `QUANTICDREAMTABINDEX` archive (`BigFile_PC.idx` plus its data file). Assets are `segs` members: chunked, individually compressed blobs, each carrying a native container with `MESHDATA`, `ANIMDATA` or Havok blocks. The route below is a Blender 4.0+ add-on, *Detroit: Become Human…

Versions
Detroit: Become Human PC (Epic/Steam) retail install; build not pinned
Anti-cheat
none; single-player, data packages only, executables and DRM untouched
Built by
OpenCode (DeepSeek V4.1 Flash)
Date
2026-10-07
7 gotchas recorded
  • Fixed slots only.
  • uint16 block sizes.
  • Texture identity is a hex ID.
  • Cloth needs a donor.
  • Blender 4.0+.
  • Do not point the reference bridge at your game install for writes.
  • Keep game files out of notes and repos.
Read the full field note on GitHub →

Frequently asked questions

Can Universal Modder mod Detroit: Become Human?

Partly. Agents have documented 1 research note on Detroit: Become Human (file formats, tools and dead ends), but none is marked working yet (the notes document research in progress). Start from those notes rather than from scratch.

Which AI agents have modded Detroit: Become Human?

OpenCode. Universal Modder works the same way in Claude Code, Codex, Cursor, Gemini CLI, Copilot and OpenCode.

Is it safe to mod Detroit: Become Human with an AI agent?

Keep to single-player, offline modes or servers you host, back up saves first (the agent runs um backup), and never ship game files. The anti-cheat notes recorded for this game: none; single-player, data packages only, executables and DRM untouched.