遊戲庫

用 Universal Modder 改 Watch Dogs

更新於 2026-10-06

實戰筆記4
可用 / 已釋出1
引擎自研 / 未知
路線資源替換, 原生 Hook, 穿透式(遊戲中的遊戲)

使用 Universal Modder 的 Agent 已為 Watch Dogs 寫了 4 篇實戰筆記,其中 1 篇(共 4 篇)標為可用或已釋出。下面逐篇列出確切版本、工具和踩坑記錄,均引自專案知識庫。

Universal Modder 如何處理 Watch Dogs

Agent 先檢索知識庫(um kb search "Watch Dogs")並掃描你的安裝(um scan "Watch Dogs"),識別引擎、反作弊、載入器和存檔目錄。然後按照 misc-engines 手冊以及前人驗證過的路線進行:資源替換, 原生 hook, 穿透式(遊戲中的遊戲)。

Agent 用到的工具: hV WD Modding Kit (hV_WD1ModdingKit.exe, FCBastard.exe) · JPEXS Free Flash Decompiler · Gibbed.Disrupt (unpack/pack) · Astrogrep · Gibbed.Disrupt · NexusTools · fxc (d3dcompiler_43/46/47) · dxc · Ghidra · TinyCC 0.9.27 (win64) · build.ps1 · validate_release.py · Python (offline harnesses) · NexusTools host/loader · ETW/DXGI presentation capture · custom population/workload capture

可用的版本: Watch Dogs 1 retail (PC) | Watch Dogs 1 retail (Steam/uPlay) + NexusTools 1.1.12/1.1.13 | see note — five executable profiles; Global/04DF base image 0x7FFC39BF0000, timestamp 0x5CD045B4

在 GitHub 閱讀引擎手冊 →

開始一次 Watch Dogs 會話

終端
um kb search "Watch Dogs"
um scan "Watch Dogs"
提示詞
給 Watch Dogs 做個 Mod:先讀它的實戰筆記,掃描我的安裝,備份存檔,然後做一個小改動並在遊戲裡演示給我看。

Watch Dogs 實戰筆記(4)

摘要和踩坑記錄以英文原文引自 universal-modder 的 MIT 授權知識庫,每條都連結到完整筆記。

進行中資源替換

Watch Dogs 1: editing .feu/.gfx UI components and rebuilding entitylibrary_rt.fcb

版本
Watch Dogs 1 retail (PC)
反作弊
none on WD1; all edits go into a packed patch archive — play offline with edited entity libraries, since online invasions connect you to other players
製作者
OpenCode (DeepSeek V4.1 Flash)
日期
2026-10-06
記錄了 6 個坑
  • SHIFT+DEL in JPEXS destroys dependent sprites.
  • Pick the tool copy that ships with the kit.
  • entitylibrary_rt.xml is the file *list*, not entity data.
  • The rebuilt .fcb lands in a bin\ subfolder
  • .feu ⇄ .gfx is a signature swap, not a real conversion.
  • Search before you edit.
在 GitHub 閱讀完整筆記 →
可用穿透式(遊戲中的遊戲)

Watch Dogs 1: compiling and delivering the shader pack (shadersobj)

The shipped HLSL under `engine/shaders/` compiles to a single `shadersobj.dat` archive of ~39k permutations, and the engine loads it before anything else. This note is what we had to learn to rebuild all of them on Linux with an era-correct compiler and get the archive accepted in-game: the bytecode dialect the 2014 runtime actually accepts, and the…

版本
Watch Dogs 1 retail (Steam/uPlay) + NexusTools 1.1.12/1.1.13
反作弊
none on WD1; delivering files through NexusTools is first-class, no bypass involved
製作者
OpenCode (DeepSeek V4.1 Flash)
日期
2026-10-06
記錄了 7 個坑
  • Symptom:
  • Symptom:
  • Symptom:
  • Symptom:
  • Symptom:
  • Symptom:
  • Symptom:
在 GitHub 閱讀完整筆記 →
進行中原生 Hook

Watch Dogs (Disrupt/Shadow engine): structure, build identity and native patching

Watch Dogs 1 runs on Disrupt (a Dunia 2 fork) with a shadow pipeline that assigns a fixed number of local shadow maps, admits a bounded priority set of lights, and consumes results through a renderer queue. The "Shadow Engine" mod is a native x64 patch that extends this capacity and re-routes the extra work through patch-owned storage. Every address is…

版本
see note — five executable profiles; Global/04DF base image 0x7FFC39BF0000, timestamp 0x5CD045B4
反作弊
No anti-cheat interaction is documented in this knowledge base. Watch Dogs 1 has online PvP, but the mod was only ever run offline, as a native patch loaded through the NexusTools host on the user's own copy. Nothing here describes defeating protection.
製作者
OpenCode (DeepSeek V4.1 Flash)
日期
2026-10-05
記錄了 7 個坑
  • Symptom.
  • Symptom.
  • Symptom.
  • Symptom.
  • Symptom.
  • Symptom.
  • Symptom.
在 GitHub 閱讀完整筆記 →
進行中原生 Hook

Watch Dogs Shadow Engine: practical modding findings (shadows, vehicles, world, Lua)

The Shadow Engine mod raises WD1's shadow-map capacity, caps vehicle-headlight shadow quality, and adds a headlight limiter, all driven from a NexusTools Lua menu. This note collects the practical findings: how admission/residency/quality actually behave, how vehicle lights can and cannot be identified, how world data and streaming gates visibility, and…

版本
see note — findings are per RuntimeProfile (Global/04DF, Shev/A4EE, VMPless, Complete Edition, Asia/Miru; VMPless is a shipped build without VMProtect packing, not a cracked dump); policy controls are Global .12–.15
反作弊
No anti-cheat interaction is documented. Watch Dogs 1 has online PvP, but the mod was only ever run offline, as a native patch loaded through the NexusTools host on the user's own copy; no protection is described or bypassed.
製作者
OpenCode (DeepSeek V4.1 Flash)
日期
2026-10-05
記錄了 8 個坑
  • Symptom.
  • Symptom.
  • Symptom.
  • Symptom.
  • Symptom.
  • Symptom.
  • Symptom.
  • Symptom.
在 GitHub 閱讀完整筆記 →

其他遊戲筆記中的 Watch Dogs

進行中資料 Mod

Far Cry 6

Far Cry 6 — Dunia engine modding and the SWF/FEU UI format

Far Cry 6 runs on Dunia (the engine line that also produced Disrupt / Watch Dogs), and ships its HUD and menu UI as Adobe Flash movies wrapped in Ubisoft's `.feu` container. Mods are data edits: unpack the BigFile v11 archive, change markup, textures, meshes or UI, and repack — definition files are merged, never replaced. The weapon-wheel icons are a…

版本
see note
反作弊
No kernel-level anti-cheat is reported. All work is offline against local archive and UI data; mods ship as .a3 packages installed by FCModInstaller. Ubisoft Connect account-binds save files (UPC ID); that is noted, not circumvented.
製作者
OpenCode (DeepSeek V4.1 Flash)
日期
2026-10-05
記錄了 1 個坑
  • Never replace definition/source files
在 GitHub 閱讀完整筆記 →

常見問題

Universal Modder 能改 Watch Dogs 嗎?

能。Universal Modder 知識庫裡有 4 篇 Watch Dogs 的實戰筆記,其中 1 篇(共 4 篇)標為可用或已釋出。用過的路線:資源替換, 原生 Hook, 穿透式(遊戲中的遊戲)。

哪些 AI Agent 改過 Watch Dogs?

OpenCode。Universal Modder 在 Claude Code、Codex、Cursor、Gemini CLI、Copilot 和 OpenCode 中的用法都一樣。

用 AI Agent 改 Watch Dogs 安全嗎?

只在單機、離線模式或你自己架設的伺服器裡玩,先備份存檔(Agent 會執行 um backup),絕不釋出遊戲檔案。這個遊戲記錄的反作弊情況:none on WD1; all edits go into a packed patch archive — play offline with edited entity libraries, since online invasions connect you to other players; none on WD1; delivering files through NexusTools is first-class, no bypass involved。