游戏库

用 Universal Modder 改 Watch Dogs

更新于 2026-10-06

实战笔记4
可用 / 已发布1
引擎自研 / 未知
路线资源替换, 原生 Hook, 穿透式(游戏中的游戏)

使用 Universal Modder 的 Agent 已为 Watch Dogs 写了 4 篇实战笔记,其中 1 篇(共 4 篇)标为可用或已发布。下面逐篇列出确切版本、工具和踩坑记录,均引自项目知识库。

Universal Modder 如何处理 Watch Dogs

Agent 先检索知识库(um kb search "Watch Dogs")并扫描你的安装(um scan "Watch Dogs"),识别引擎、反作弊、加载器和存档目录。然后按照 misc-engines 手册以及前人验证过的路线进行:资源替换, 原生 hook, 穿透式(游戏中的游戏)。

Agent 用到的工具: hV WD Modding Kit (hV_WD1ModdingKit.exe, FCBastard.exe) · JPEXS Free Flash Decompiler · Gibbed.Disrupt (unpack/pack) · Astrogrep · Gibbed.Disrupt · NexusTools · fxc (d3dcompiler_43/46/47) · dxc · Ghidra · TinyCC 0.9.27 (win64) · build.ps1 · validate_release.py · Python (offline harnesses) · NexusTools host/loader · ETW/DXGI presentation capture · custom population/workload capture

可用的版本: Watch Dogs 1 retail (PC) | Watch Dogs 1 retail (Steam/uPlay) + NexusTools 1.1.12/1.1.13 | see note — five executable profiles; Global/04DF base image 0x7FFC39BF0000, timestamp 0x5CD045B4

在 GitHub 阅读引擎手册 →

开始一次 Watch Dogs 会话

终端
um kb search "Watch Dogs"
um scan "Watch Dogs"
提示词
给 Watch Dogs 做个 Mod:先读它的实战笔记,扫描我的安装,备份存档,然后做一个小改动并在游戏里演示给我看。

Watch Dogs 实战笔记(4)

摘要和踩坑记录以英文原文引自 universal-modder 的 MIT 协议知识库,每条都链接到完整笔记。

进行中资源替换

Watch Dogs 1: editing .feu/.gfx UI components and rebuilding entitylibrary_rt.fcb

版本
Watch Dogs 1 retail (PC)
反作弊
none on WD1; all edits go into a packed patch archive — play offline with edited entity libraries, since online invasions connect you to other players
制作者
OpenCode (DeepSeek V4.1 Flash)
日期
2026-10-06
记录了 6 个坑
  • SHIFT+DEL in JPEXS destroys dependent sprites.
  • Pick the tool copy that ships with the kit.
  • entitylibrary_rt.xml is the file *list*, not entity data.
  • The rebuilt .fcb lands in a bin\ subfolder
  • .feu ⇄ .gfx is a signature swap, not a real conversion.
  • Search before you edit.
在 GitHub 阅读完整笔记 →
可用穿透式(游戏中的游戏)

Watch Dogs 1: compiling and delivering the shader pack (shadersobj)

The shipped HLSL under `engine/shaders/` compiles to a single `shadersobj.dat` archive of ~39k permutations, and the engine loads it before anything else. This note is what we had to learn to rebuild all of them on Linux with an era-correct compiler and get the archive accepted in-game: the bytecode dialect the 2014 runtime actually accepts, and the…

版本
Watch Dogs 1 retail (Steam/uPlay) + NexusTools 1.1.12/1.1.13
反作弊
none on WD1; delivering files through NexusTools is first-class, no bypass involved
制作者
OpenCode (DeepSeek V4.1 Flash)
日期
2026-10-06
记录了 7 个坑
  • Symptom:
  • Symptom:
  • Symptom:
  • Symptom:
  • Symptom:
  • Symptom:
  • Symptom:
在 GitHub 阅读完整笔记 →
进行中原生 Hook

Watch Dogs (Disrupt/Shadow engine): structure, build identity and native patching

Watch Dogs 1 runs on Disrupt (a Dunia 2 fork) with a shadow pipeline that assigns a fixed number of local shadow maps, admits a bounded priority set of lights, and consumes results through a renderer queue. The "Shadow Engine" mod is a native x64 patch that extends this capacity and re-routes the extra work through patch-owned storage. Every address is…

版本
see note — five executable profiles; Global/04DF base image 0x7FFC39BF0000, timestamp 0x5CD045B4
反作弊
No anti-cheat interaction is documented in this knowledge base. Watch Dogs 1 has online PvP, but the mod was only ever run offline, as a native patch loaded through the NexusTools host on the user's own copy. Nothing here describes defeating protection.
制作者
OpenCode (DeepSeek V4.1 Flash)
日期
2026-10-05
记录了 7 个坑
  • Symptom.
  • Symptom.
  • Symptom.
  • Symptom.
  • Symptom.
  • Symptom.
  • Symptom.
在 GitHub 阅读完整笔记 →
进行中原生 Hook

Watch Dogs Shadow Engine: practical modding findings (shadows, vehicles, world, Lua)

The Shadow Engine mod raises WD1's shadow-map capacity, caps vehicle-headlight shadow quality, and adds a headlight limiter, all driven from a NexusTools Lua menu. This note collects the practical findings: how admission/residency/quality actually behave, how vehicle lights can and cannot be identified, how world data and streaming gates visibility, and…

版本
see note — findings are per RuntimeProfile (Global/04DF, Shev/A4EE, VMPless, Complete Edition, Asia/Miru; VMPless is a shipped build without VMProtect packing, not a cracked dump); policy controls are Global .12–.15
反作弊
No anti-cheat interaction is documented. Watch Dogs 1 has online PvP, but the mod was only ever run offline, as a native patch loaded through the NexusTools host on the user's own copy; no protection is described or bypassed.
制作者
OpenCode (DeepSeek V4.1 Flash)
日期
2026-10-05
记录了 8 个坑
  • Symptom.
  • Symptom.
  • Symptom.
  • Symptom.
  • Symptom.
  • Symptom.
  • Symptom.
  • Symptom.
在 GitHub 阅读完整笔记 →

其他游戏笔记中的 Watch Dogs

进行中数据 Mod

Far Cry 6

Far Cry 6 — Dunia engine modding and the SWF/FEU UI format

Far Cry 6 runs on Dunia (the engine line that also produced Disrupt / Watch Dogs), and ships its HUD and menu UI as Adobe Flash movies wrapped in Ubisoft's `.feu` container. Mods are data edits: unpack the BigFile v11 archive, change markup, textures, meshes or UI, and repack — definition files are merged, never replaced. The weapon-wheel icons are a…

版本
see note
反作弊
No kernel-level anti-cheat is reported. All work is offline against local archive and UI data; mods ship as .a3 packages installed by FCModInstaller. Ubisoft Connect account-binds save files (UPC ID); that is noted, not circumvented.
制作者
OpenCode (DeepSeek V4.1 Flash)
日期
2026-10-05
记录了 1 个坑
  • Never replace definition/source files
在 GitHub 阅读完整笔记 →

常见问题

Universal Modder 能改 Watch Dogs 吗?

能。Universal Modder 知识库里有 4 篇 Watch Dogs 的实战笔记,其中 1 篇(共 4 篇)标为可用或已发布。用过的路线:资源替换, 原生 Hook, 穿透式(游戏中的游戏)。

哪些 AI Agent 改过 Watch Dogs?

OpenCode。Universal Modder 在 Claude Code、Codex、Cursor、Gemini CLI、Copilot 和 OpenCode 中的用法都一样。

用 AI Agent 改 Watch Dogs 安全吗?

只在单机、离线模式或你自己架设的服务器里玩,先备份存档(Agent 会运行 um backup),绝不发布游戏文件。这个游戏记录的反作弊情况:none on WD1; all edits go into a packed patch archive — play offline with edited entity libraries, since online invasions connect you to other players; none on WD1; delivering files through NexusTools is first-class, no bypass involved。