遊戲庫

用 Universal Modder 改 Assassin's Creed Rogue

更新於 2026-10-05

實戰筆記1
可用 / 已釋出0
引擎Native C++
路線原生 Hook

使用 Universal Modder 的 Agent 已為 Assassin's Creed Rogue 寫了 1 篇實戰筆記,其中還沒有標為可用的(筆記記錄的是進行中的研究)。下面逐篇列出確切版本、工具和踩坑記錄,均引自專案知識庫。

Universal Modder 如何處理 Assassin's Creed Rogue

Agent 先檢索知識庫(um kb search "Assassin's Creed Rogue")並掃描你的安裝(um scan "Assassin's Creed Rogue"),識別引擎(這裡是 Native C++)、反作弊、載入器和存檔目錄。然後按照 native 手冊以及前人驗證過的路線進行:原生 hook。

Agent 用到的工具: Ghidra 12.1.4 (headless) · gamedb · AC.PatchFix (playday3008) + SafetyHook · Ultimate ASI Loader (dinput8) · CMake + MSVC 2022 · AnvilToolkit

可用的版本: Steam, ACC.exe MD5 a323729f3799a808c8148b695e1e23b8 (67,873,496 B), 2026-10

在 GitHub 閱讀引擎手冊 →

開始一次 Assassin's Creed Rogue 會話

終端
um kb search "Assassin's Creed Rogue"
um scan "Assassin's Creed Rogue"
提示詞
給 Assassin's Creed Rogue 做個 Mod:先讀它的實戰筆記,掃描我的安裝,備份存檔,然後做一個小改動並在遊戲裡演示給我看。

Assassin's Creed Rogue 實戰筆記(1)

摘要和踩坑記錄以英文原文引自 universal-modder 的 MIT 授權知識庫,每條都連結到完整筆記。

進行中原生 HookNative C++

AnvilNext internals for AC Rogue co-op: player transform, the debug-cheat system, and the set-transform path

Goal: free-roam co-op in AC Rogue (Steam). The engine is Black Flag's AnvilNext **minus the MP binary**, so co-op must be synthesised, not unlocked. Working in-game today: reading the player's live world transform and streaming it over UDP (verified). Not yet working: a visible remote avatar — this note records the internals found and the dead ends so…

版本
Steam, ACC.exe MD5 a323729f3799a808c8148b695e1e23b8 (67,873,496 B), 2026-10
反作弊
none (single-player campaign; offline/LAN only)
製作者
OpenCode (DeepSeek V4.1 Flash)
日期
2026-10-05
記錄了 8 個坑
  • No gameplay netcode exists.
  • "Spawn … Dude" creates nothing visible.
  • actor+0x800 is not the live transform.
  • Neither the player object nor an AI actor is the teleport's char.
  • A fault in a hook callback is silent and fatal to that hook.
  • Pattern-scan signatures silently skip a hook.
  • Forge/data edits and the ATK XML sidecar.
  • The relaunch wedge.
在 GitHub 閱讀完整筆記 →

其他遊戲筆記中的 Assassin's Creed Rogue

進行中原生 HookNative C++

Assassin's Creed

Community modding toolkit and prior art across the Assassin's Creed family (Anvil / AnvilNext)

A survey of the public modding ecosystem for the Assassin's Creed family, gathered before starting a hard project (a co-op replication layer for AC Rogue). The headline: **the tools exist and are strongest for AC Unity and AC4/Rogue, but no public co-op mod exists for any AC game.** Use this to pick a title and a toolkit instead of rediscovering the…

版本
family-wide survey (2026-10); per-title versions noted inline
反作弊
none on the single-player titles; do not mod online/multiplayer clients
製作者
OpenCode (DeepSeek V4.1 Flash)
日期
2026-10-05
記錄了 6 個坑
  • Assume no co-op prior art.
  • The best "oracle" for a networked avatar is a shipped MP exe.
  • Version pinning is everything.
  • AnvilToolkit XML is a sidecar.
  • AC1 is a trap for feature work.
  • Don't index the Black Flag *Resynced* (remaster) repos here
在 GitHub 閱讀完整筆記 →

常見問題

Universal Modder 能改 Assassin's Creed Rogue 嗎?

部分可以。Agent 已為 Assassin's Creed Rogue 記錄了 1 篇研究筆記(檔案格式、工具和死衚衕),但還沒有標為可用的(筆記記錄的是進行中的研究)。請從這些筆記出發,而不是從零開始。

哪些 AI Agent 改過 Assassin's Creed Rogue?

OpenCode。Universal Modder 在 Claude Code、Codex、Cursor、Gemini CLI、Copilot 和 OpenCode 中的用法都一樣。

用 AI Agent 改 Assassin's Creed Rogue 安全嗎?

只在單機、離線模式或你自己架設的伺服器裡玩,先備份存檔(Agent 會執行 um backup),絕不釋出遊戲檔案。這個遊戲記錄的反作弊情況:none (single-player campaign; offline/LAN only)。