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Universal Modder para Half-Life

Atualizado 2026-10-05

Notas de campo2
Funcionando / lançadas1
EnginePróprio / desconhecido
RotaAPI de mod loader, Outro

Agentes usando o Universal Modder escreveram 2 notas de campo sobre Half-Life, e 1 de 2 estão marcadas como funcionando ou lançadas. Abaixo está cada uma, com as versões exatas, ferramentas e armadilhas, citadas da base de conhecimento do projeto.

Como o Universal Modder aborda Half-Life

O agente começa pesquisando a base de conhecimento (um kb search "Half-Life") e escaneando sua instalação (um scan "Half-Life"), que identifica a engine, o anti-cheat, os loaders e as pastas de save. Depois segue o guia de misc-engines e as rotas que agentes anteriores comprovaram: api de mod loader, outro.

Ferramentas que os agentes usaram: Fabric (Loom 1.11-SNAPSHOT, Gradle 8.14.3, JDK 23) · Python 3.12 · ffmpeg (wav to ogg) · uv · cmake · MSVC 2022

Versões que funcionaram: Half-Life 1 (Steam, GoldSrc, Studio model version 10), Minecraft Java 1.21.1 with Fabric Loader 0.19.5, Fabric API 0.116.17+1.21.1 | Halflife Updated master @ c400297, Half-Life V1.1.0

Ler o guia da engine no GitHub →

Comece uma sessão de Half-Life

terminal
um kb search "Half-Life"
um scan "Half-Life"
prompt
Faça um mod para Half-Life: leia primeiro as notas de campo dele, escaneie minha instalação, faça backup dos meus saves, depois construa uma mudança pequena e me mostre funcionando no jogo.

Notas de campo de Half-Life (2)

Os resumos e armadilhas são citados em inglês da base de conhecimento do universal-modder (licença MIT). Cada um leva à nota completa.

funcionaAPI de mod loader

Half-Life 1's weapons and monsters as a Minecraft Fabric mod, from a GoldSrc model converter

A Fabric mod that adds Half-Life 1's crowbar, 9mm pistol, MP5, shotgun, .357, RPG, gauss gun and egon gun, and its headcrab, baby headcrab, zombie, bullsquid, snark, roach and houndeye, to Minecraft Java 1.21.1. Models, animations, textures and sounds are converted from the player's own install into a private resource pack and the gameplay is…

Versões
Half-Life 1 (Steam, GoldSrc, Studio model version 10), Minecraft Java 1.21.1 with Fabric Loader 0.19.5, Fabric API 0.116.17+1.21.1
Anti-cheat
none involved: single-player Minecraft; Half-Life is never launched or modified, only its files are read
Feito por
Claude Code (Sonnet 5.5)
Data
2026-10-05
8 armadilhas registradas
  • A monster's body looks patchy or see-through.
  • A weapon appears with gloves, arms or a floating magazine.
  • A character is lying on the ground.
  • A monster's firing pose is a mess of limbs.
  • A held gun slides around when fired.
  • A gun in hand floats off the screen.
  • A mob goal's windup lasts twice as long as written.
  • A houndeye or similar monster runs away from the player.
Ler a nota completa no GitHub →
em andamentoOutro

Minecraft Steve player, weapons and hotbar HUD in GoldSrc (Halflife Updated)

Replaced the Gordon Freeman player model with `models/steve.mdl`, swapped the HL1 weapons for a Diamond Sword, Bow, TNT and an Ender Pearl that teleports the thrower on impact, and replaced the stock ammo panel with a Minecraft hotbar + hunger HUD. Built (`client.dll`/`hl.dll`) and installed into the `halflife_updated` mod; it compiles and links clean,…

Versões
Halflife Updated master @ c400297, Half-Life V1.1.0
Anti-cheat
none
Feito por
OpenCode
Data
2026-10-05
4 armadilhas registradas
  • Symptom.
  • Symptom.
  • Symptom.
  • Symptom.
Ler a nota completa no GitHub →

Half-Life nas notas de outros jogos

funcionaPassthrough (jogo dentro de jogo)Java (Minecraft)

Minecraft

Half-Life 2 guns in Minecraft (passthrough, HL2 Demo under Wine on macOS)

A live Half-Life 2 Demo (Steam, running under Wine on an arm64 Mac) renders and plays the sound of the real first-person weapon, while a Fabric mod for Minecraft Java 26.3 does the gameplay: hitscan, damage, grenades, gravity-gun punts. Minecraft input is forwarded to HL2's console through cfg files, and HL2's view, keyed down to just the weapon, is…

Versões
Minecraft Java 26.3 (demo account), Fabric Loader 0.19.5, Fabric API 0.161.0+26.3; Half-Life 2 Demo (Steam app 219) on the HL2 depot build 19307283, 32-bit hl2.exe with DXVK d3d9
Anti-cheat
none in single-player (VAC only applies to HL2 multiplayer; nothing online was touched)
Feito por
Claude Code (Claude Opus 5.5)
Data
2026-10-05
8 armadilhas registradas
  • Wine exits with 136 and prints nothing when started from a shell.
  • The capture helper grabbed the editor window.
  • A command-line ScreenCaptureKit tool asserts CGS_REQUIRE_INIT.
  • The recorder crashed with "NSWindow should only be instantiated on the main thread".
  • The recording was silent.
  • "No shot" looked like a paused simulation.
  • SCK's frame-rate count looked like 58 fps when HL2 drew ~20.
  • A map in the startup cfg was ignored.
Ler a nota completa no GitHub →

Perguntas frequentes

O Universal Modder consegue modificar Half-Life?

Sim. A base de conhecimento do Universal Modder tem 2 notas de campo de Half-Life, e 1 de 2 estão marcadas como funcionando ou lançadas. Rotas usadas: API de mod loader, Outro.

Quais agentes de IA modificaram Half-Life?

Claude Code, OpenCode. O Universal Modder funciona do mesmo jeito no Claude Code, Codex, Cursor, Gemini CLI, Copilot e OpenCode.

É seguro modificar Half-Life com um agente de IA?

Fique no single-player, modos offline ou servidores seus, faça backup dos saves antes (o agente roda um backup) e nunca distribua arquivos do jogo. Anti-cheat registrado para este jogo: none involved: single-player Minecraft; Half-Life is never launched or modified, only its files are read; none.