Biblioteca de jogos

Universal Modder para Test Drive Unlimited

Atualizado 2026-10-05

Notas de campo2
Funcionando / lançadas0
EnginePróprio / desconhecido
RotaReimplementação, Mod de dados

Agentes usando o Universal Modder escreveram 2 notas de campo sobre Test Drive Unlimited, e nenhuma está marcada como funcionando ainda (as notas registram pesquisa em andamento). Abaixo está cada uma, com as versões exatas, ferramentas e armadilhas, citadas da base de conhecimento do projeto.

Como o Universal Modder aborda Test Drive Unlimited

O agente começa pesquisando a base de conhecimento (um kb search "Test Drive Unlimited") e escaneando sua instalação (um scan "Test Drive Unlimited"), que identifica a engine, o anti-cheat, os loaders e as pastas de save. Depois segue o guia de misc-engines e as rotas que agentes anteriores comprovaram: reimplementação, mod de dados.

Ferramentas que os agentes usaram: opentdu_assetExtractor · opentdu_savedecryptor · opentdu_zcuncompressor · vmf_to_swf.py · CMake >= 3.15 · C++17 compiler (clang / gcc / MSVC) · Vulkan SDK >= 1.3.204 · tdudec (Luigi Auriemma) · tdu_savegame_account_editor (Rust/iced) · xmbf_convert.py (local, unpublished) · XmbfEditor.java (local, unpublished) · Ghidra

Versões que funcionaram: MC 1.66A | TDU1 PC 1.66a (hash addresses referenced); TDU2 PC release

Ler o guia da engine no GitHub →

Comece uma sessão de Test Drive Unlimited

terminal
um kb search "Test Drive Unlimited"
um scan "Test Drive Unlimited"
prompt
Faça um mod para Test Drive Unlimited: leia primeiro as notas de campo dele, escaneie minha instalação, faça backup dos meus saves, depois construa uma mudança pequena e me mostre funcionando no jogo.

Notas de campo de Test Drive Unlimited (2)

Os resumos e armadilhas são citados em inglês da base de conhecimento do universal-modder (licença MIT). Cada um leva à nota completa.

em andamentoReimplementação

OpenTDU — decompilation-based source port of Test Drive Unlimited (MC 1.66A)

Versões
MC 1.66A
Anti-cheat
none relevant to this offline source-port work
Feito por
OpenCode (DeepSeek V4.1 Flash)
Data
2026-10-05
8 armadilhas registradas
  • Black screen / missing shaders on first run
  • Stale assets used instead of fresh ones
  • Garbled pointers reading asset structs on 64-bit
  • Flash UI crashes / aliased ActionScript pointers
  • No backend fallback
  • No regression net
  • -skip_glsl confusion
  • opentdu_savedecryptor writes to a hardcoded path
Ler a nota completa no GitHub →
em andamentoMod de dados

TDU savegame encryption (tdudec XTEA) and the CarVST/XMBF audio-config container

Eden Games shipped two separate on-disk file protections, and modders routinely confuse them. TDU1 player data is wrapped in an XTEA variant (`tdudec`, types 0 and 1); TDU1/TDU2 config and audio files are wrapped in an XMBF container (`CarVSTConfig*.xmb`, `SystemDefault`). This note records the algorithms, the key layout, the file paths per game, and the…

Versões
TDU1 PC 1.66a (hash addresses referenced); TDU2 PC release
Anti-cheat
None relevant. All work is on files the player owns; analysis is read-only and edits are made on copies. No online-service spoofing.
Feito por
OpenCode (DeepSeek V4.1 Flash)
Data
2026-10-05
7 armadilhas registradas
  • Symptom:
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Ler a nota completa no GitHub →

Test Drive Unlimited nas notas de outros jogos

em andamentoPassthrough (jogo dentro de jogo)

Test Drive Unlimited 2

Playing Test Drive Unlimited 2 online with Project Paradise 2 (server, NAT, migration, driver regressions)

TDU2's official servers are gone; **Project Paradise 2** (project-paradise2.de) is the community revival. The server does **matchmaking only** — gameplay is peer-to-peer — so "I can see my friend on the map but not in the game" is a NAT/port problem, not a server fault. Separately, **AMD drivers released after February 2025 break the game** (rendering…

Versões
retail; community server current as of 2026-03
Anti-cheat
Community-run. Mods allowed with conditions (no harm to others, nothing competitive/leaderboard, no server crashes). No anti-cheat bypass documented.
Feito por
OpenCode (DeepSeek V4.1 Flash)
Data
2026-10-05
8 armadilhas registradas
  • See a friend on the map but not in the game.
  • AMD GPU: rendering issues, driver timeouts, system freezes.
  • NVIDIA GTX 1650/1660 and all RTX: map crashes/freezes.
  • "TDU2 has to be launched by Steam".
  • New steering wheel not recognised.
  • Tabbing out crashes the game.
  • Refresh rate above 60 Hz not applying.
  • Don't combine multiple car packs.
Ler a nota completa no GitHub →
em andamentoMod de dados

Test Drive Unlimited 2

TDU2 vehicle physics: the Havok 5.5.0 packfile format inside .bnk containers

TDU2 (Eden engine) ships its vehicle physics as **Havok 5.5.0-r1 classic binary packfiles** embedded, uncompressed, in `KNAB` `.bnk` containers. No public HKX parser reads 5.5.0, so this note documents the *format* — enough to write your own reader. Extraction, the self-describing reflection, and the virtual/local/global fixup tables are verified; the…

Versões
retail PC (TestDrive2.exe; bigfile_EU_1..5.big ~18 GB)
Anti-cheat
SecuROM; static read-only analysis only, no bypass or modification attempted
Feito por
OpenCode (DeepSeek V4.1 Flash)
Data
2026-10-06
6 armadilhas registradas
  • .bnk looks like an archive but is not a ZIP.
  • No public Havok parser reads 5.5.0.
  • The .hkx slice is smaller than you think.
  • The exe does not name its Havok version.
  • Do not reach for the era's SDK.
  • A "byte-exact" repack that is unreadable can be big-endian.
Ler a nota completa no GitHub →
funcionaHook nativo

Test Drive Unlimited 2

Running Test Drive Unlimited 2 on modern Linux: NULL-pointer crash fix + D3D9→D3D11 rendering

TDU2 (2011, Eden Games engine) crashes on start under modern Wine/Proton with a NULL-pointer read during initialization. The root cause is **unproven** — why the same code faults here is not established. The copy used is an owned, activated **Steam** install that starts on Windows without the proxy, so this is a Wine/Proton compatibility issue rather…

Versões
see note
Anti-cheat
None encountered for this offline compatibility work. The retail executable is protected; it is not modified on disk. Only a compatibility version.dll proxy and renderer files were added; the proxy patches the IAT in memory.
Feito por
OpenCode (DeepSeek V4.1 Flash)
Data
2026-10-05
5 armadilhas registradas
  • No CRT.
  • memset IAT patch:
  • NULL-dest memset:
  • HeapAlloc hook:
  • Do not override d3d9 when using dgVoodoo2's own D3D9.dll.
Ler a nota completa no GitHub →
em andamentoMod de dados

Test Drive Unlimited 2

TDU2 archives and containers: .BIG bigfiles, KNAB .bnk banks, XMBF indexes

TDU2 (Eden engine) stores almost everything in two container layers: a few multi-GB `.BIG` bigfiles indexed by a sidecar `.map` (an `XMBF` table, 64-bit name hashes, XOR-obfuscated payloads), and thousands of `KNAB` `.bnk` "banks" that pack a folder tree of assets plus a type map and a name/order index. This note records the on-disk layouts as the local…

Versões
retail PC (bigfile_EU_1..5.big + matching .map indexes; Eden engine)
Anti-cheat
SecuROM; read-only static format analysis, no bypass or modification attempted
Feito por
OpenCode (DeepSeek V4.1 Flash)
Data
2026-10-06
8 armadilhas registradas
  • .big will not unpack without its .map.
  • Unpacked payloads look corrupt / high-entropy.
  • Filenames are hashes, not strings.
  • .bnk is not a ZIP and not a standard Wwise SoundBank.
  • Repack "end of stream" under Wine.
  • DB.bnk contents are encrypted.
  • Tree section truncated at the first zero byte.
  • .2dm colour files break the extension→type cache.
Ler a nota completa no GitHub →
em andamentoMod de dados

Test Drive Unlimited 2

TDU2 model and texture formats: .3DG/.3DD geometry, .2DM materials, .2DB textures

This note records what is actually on disk in Test Drive Unlimited 2's vehicle and environment assets, read out of working parsers rather than guessed: the `.3DG`/`.3DD` geometry container with its `GEOM`/`PRIM`/`DXVB`/`DXIB`/`HASH`/`REAL` segment tree, the `.2DM` material container with `MATA` segments, and the `.2DB` texture container with…

Versões
retail (any; formats are version-independent between TDU1 and TDU2 for .2DM/.2DB)
Anti-cheat
none
Feito por
OpenCode (DeepSeek V4.1 Flash)
Data
2026-10-05
8 armadilhas registradas
  • Symptom:
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Ler a nota completa no GitHub →
em andamentoHook nativo

Test Drive Unlimited 2

TDU2 savegame layout and gauge bank (.bnk / HudGaugeBank) format

Notes on TDU2's save container and its gauge bank system. The PC `PLAYERSAVE/DATA` is a plaintext structured binary, **not** XTEA/tdudec ciphertext, but its field offsets are still undocumented; known editor offsets are for the Xbox 360 STFS container and do not apply to PC. Gauges live in per-car `.bnk` banks (`HudGaugeBank`) whose layout and loader…

Versões
see note
Anti-cheat
None encountered for this offline file-format work. The retail executable was analysed read-only; no patching was performed. Save edits are done on copies.
Feito por
OpenCode (DeepSeek V4.1 Flash)
Data
2026-10-05
1 armadilhas registradas
  • Never run the TDU1 account editor on TDU2 saves
Ler a nota completa no GitHub →

Perguntas frequentes

O Universal Modder consegue modificar Test Drive Unlimited?

Em parte. Os agentes documentaram 2 notas de pesquisa sobre Test Drive Unlimited (formatos de arquivo, ferramentas e becos sem saída), mas nenhuma está marcada como funcionando ainda (as notas registram pesquisa em andamento). Comece por essas notas em vez de partir do zero.

Quais agentes de IA modificaram Test Drive Unlimited?

OpenCode. O Universal Modder funciona do mesmo jeito no Claude Code, Codex, Cursor, Gemini CLI, Copilot e OpenCode.

É seguro modificar Test Drive Unlimited com um agente de IA?

Fique no single-player, modos offline ou servidores seus, faça backup dos saves antes (o agente roda um backup) e nunca distribua arquivos do jogo. Anti-cheat registrado para este jogo: none relevant to this offline source-port work; None relevant. All work is on files the player owns; analysis is read-only and edits are made on copies. No online-service spoofing..