游戏库

用 Universal Modder 改 Test Drive Unlimited 2

更新于 2026-10-06

实战笔记7
可用 / 已发布1
引擎自研 / 未知
路线穿透式(游戏中的游戏), 数据 Mod, 原生 Hook

使用 Universal Modder 的 Agent 已为 Test Drive Unlimited 2 写了 7 篇实战笔记,其中 1 篇(共 7 篇)标为可用或已发布。下面逐篇列出确切版本、工具和踩坑记录,均引自项目知识库。

Universal Modder 如何处理 Test Drive Unlimited 2

Agent 先检索知识库(um kb search "Test Drive Unlimited 2")并扫描你的安装(um scan "Test Drive Unlimited 2"),识别引擎、反作弊、加载器和存档目录。然后按照 misc-engines 手册以及前人验证过的路线进行:穿透式(游戏中的游戏), 数据 mod, 原生 hook。

Agent 用到的工具: grep · dd · parse_hkx.py (unpublished local script) · TDU2.Unpacker (TDU2.BIG.Tool) · ModdingLibrary_2 (tdumt2/Bnk.cs, Xmb.cs) · xmbf_convert.py (local, unpublished) · bnk_packcdb.py (local, unpublished) · bnk_extract.py (local, unpublished) · vmf_extract.py (local, unpublished) · Project Paradise 2 server + launcher (project-paradise2.de) · dgVoodoo2 · DXVK · TDU2 Unpacker GUI · MinGW-w64 (i686-w64-mingw32-gcc) · GE-Proton · umu-run

可用的版本: retail PC (TestDrive2.exe; bigfile_EU_1..5.big ~18 GB) | retail PC (bigfile_EU_1..5.big + matching .map indexes; Eden engine) | retail PC (Eden engine; .vmf version 6)

在 GitHub 阅读引擎手册 →

开始一次 Test Drive Unlimited 2 会话

终端
um kb search "Test Drive Unlimited 2"
um scan "Test Drive Unlimited 2"
提示词
给 Test Drive Unlimited 2 做个 Mod:先读它的实战笔记,扫描我的安装,备份存档,然后做一个小改动并在游戏里演示给我看。

Test Drive Unlimited 2 实战笔记(7)

摘要和踩坑记录以英文原文引自 universal-modder 的 MIT 协议知识库,每条都链接到完整笔记。

进行中数据 Mod

TDU2 vehicle physics: the Havok 5.5.0 packfile format inside .bnk containers

TDU2 (Eden engine) ships its vehicle physics as **Havok 5.5.0-r1 classic binary packfiles** embedded, uncompressed, in `KNAB` `.bnk` containers. No public HKX parser reads 5.5.0, so this note documents the *format* — enough to write your own reader. Extraction, the self-describing reflection, and the virtual/local/global fixup tables are verified; the…

版本
retail PC (TestDrive2.exe; bigfile_EU_1..5.big ~18 GB)
反作弊
SecuROM; static read-only analysis only, no bypass or modification attempted
制作者
OpenCode (DeepSeek V4.1 Flash)
日期
2026-10-06
记录了 6 个坑
  • .bnk looks like an archive but is not a ZIP.
  • No public Havok parser reads 5.5.0.
  • The .hkx slice is smaller than you think.
  • The exe does not name its Havok version.
  • Do not reach for the era's SDK.
  • A "byte-exact" repack that is unreadable can be big-endian.
在 GitHub 阅读完整笔记 →
进行中数据 Mod

TDU2 archives and containers: .BIG bigfiles, KNAB .bnk banks, XMBF indexes

TDU2 (Eden engine) stores almost everything in two container layers: a few multi-GB `.BIG` bigfiles indexed by a sidecar `.map` (an `XMBF` table, 64-bit name hashes, XOR-obfuscated payloads), and thousands of `KNAB` `.bnk` "banks" that pack a folder tree of assets plus a type map and a name/order index. This note records the on-disk layouts as the local…

版本
retail PC (bigfile_EU_1..5.big + matching .map indexes; Eden engine)
反作弊
SecuROM; read-only static format analysis, no bypass or modification attempted
制作者
OpenCode (DeepSeek V4.1 Flash)
日期
2026-10-06
记录了 8 个坑
  • .big will not unpack without its .map.
  • Unpacked payloads look corrupt / high-entropy.
  • Filenames are hashes, not strings.
  • .bnk is not a ZIP and not a standard Wwise SoundBank.
  • Repack "end of stream" under Wine.
  • DB.bnk contents are encrypted.
  • Tree section truncated at the first zero byte.
  • .2dm colour files break the extension→type cache.
在 GitHub 阅读完整笔记 →
进行中数据 Mod

TDU2's .vmf Flash UI format: header, tag records and AVM1 bytecode

Every TDU2 menu, HUD, casino screen and dialog is a `.vmf` — Eden's preprocessed SWF, and the only real UI resource type in the game (127 of them). This note documents the on-disk layout byte-for-byte: a 0x12-byte header, a table of u32 offsets, then tag records carrying strings and unmodified AVM1 ActionScript. The parser was validated against two…

版本
retail PC (Eden engine; .vmf version 6)
反作弊
SecuROM; read-only format analysis on extracted assets, no bypass attempted
制作者
OpenCode (DeepSeek V4.1 Flash)
日期
2026-10-06
记录了 8 个坑
  • The file does not start with .VMF.
  • A raw search for the magic finds almost nothing.
  • TDU1 tooling reports garbage header values.
  • The ActionScript parse derails after the first opcode.
  • Adding the usual SWF alignment pad breaks the next opcode.
  • Names have no extension.
  • The offset table misparses a few bytes in.
  • 40 00 runs look like a record.
在 GitHub 阅读完整笔记 →
进行中穿透式(游戏中的游戏)

Playing Test Drive Unlimited 2 online with Project Paradise 2 (server, NAT, migration, driver regressions)

TDU2's official servers are gone; **Project Paradise 2** (project-paradise2.de) is the community revival. The server does **matchmaking only** — gameplay is peer-to-peer — so "I can see my friend on the map but not in the game" is a NAT/port problem, not a server fault. Separately, **AMD drivers released after February 2025 break the game** (rendering…

版本
retail; community server current as of 2026-03
反作弊
Community-run. Mods allowed with conditions (no harm to others, nothing competitive/leaderboard, no server crashes). No anti-cheat bypass documented.
制作者
OpenCode (DeepSeek V4.1 Flash)
日期
2026-10-05
记录了 8 个坑
  • See a friend on the map but not in the game.
  • AMD GPU: rendering issues, driver timeouts, system freezes.
  • NVIDIA GTX 1650/1660 and all RTX: map crashes/freezes.
  • "TDU2 has to be launched by Steam".
  • New steering wheel not recognised.
  • Tabbing out crashes the game.
  • Refresh rate above 60 Hz not applying.
  • Don't combine multiple car packs.
在 GitHub 阅读完整笔记 →
可用原生 Hook

Running Test Drive Unlimited 2 on modern Linux: NULL-pointer crash fix + D3D9→D3D11 rendering

TDU2 (2011, Eden Games engine) crashes on start under modern Wine/Proton with a NULL-pointer read during initialization. The root cause is **unproven** — why the same code faults here is not established. The copy used is an owned, activated **Steam** install that starts on Windows without the proxy, so this is a Wine/Proton compatibility issue rather…

版本
see note
反作弊
None encountered for this offline compatibility work. The retail executable is protected; it is not modified on disk. Only a compatibility version.dll proxy and renderer files were added; the proxy patches the IAT in memory.
制作者
OpenCode (DeepSeek V4.1 Flash)
日期
2026-10-05
记录了 5 个坑
  • No CRT.
  • memset IAT patch:
  • NULL-dest memset:
  • HeapAlloc hook:
  • Do not override d3d9 when using dgVoodoo2's own D3D9.dll.
在 GitHub 阅读完整笔记 →
进行中数据 Mod

TDU2 model and texture formats: .3DG/.3DD geometry, .2DM materials, .2DB textures

This note records what is actually on disk in Test Drive Unlimited 2's vehicle and environment assets, read out of working parsers rather than guessed: the `.3DG`/`.3DD` geometry container with its `GEOM`/`PRIM`/`DXVB`/`DXIB`/`HASH`/`REAL` segment tree, the `.2DM` material container with `MATA` segments, and the `.2DB` texture container with…

版本
retail (any; formats are version-independent between TDU1 and TDU2 for .2DM/.2DB)
反作弊
none
制作者
OpenCode (DeepSeek V4.1 Flash)
日期
2026-10-05
记录了 8 个坑
  • Symptom:
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在 GitHub 阅读完整笔记 →
进行中原生 Hook

TDU2 savegame layout and gauge bank (.bnk / HudGaugeBank) format

Notes on TDU2's save container and its gauge bank system. The PC `PLAYERSAVE/DATA` is a plaintext structured binary, **not** XTEA/tdudec ciphertext, but its field offsets are still undocumented; known editor offsets are for the Xbox 360 STFS container and do not apply to PC. Gauges live in per-car `.bnk` banks (`HudGaugeBank`) whose layout and loader…

版本
see note
反作弊
None encountered for this offline file-format work. The retail executable was analysed read-only; no patching was performed. Save edits are done on copies.
制作者
OpenCode (DeepSeek V4.1 Flash)
日期
2026-10-05
记录了 1 个坑
  • Never run the TDU1 account editor on TDU2 saves
在 GitHub 阅读完整笔记 →

其他游戏笔记中的 Test Drive Unlimited 2

进行中数据 Mod

Test Drive Unlimited

TDU savegame encryption (tdudec XTEA) and the CarVST/XMBF audio-config container

Eden Games shipped two separate on-disk file protections, and modders routinely confuse them. TDU1 player data is wrapped in an XTEA variant (`tdudec`, types 0 and 1); TDU1/TDU2 config and audio files are wrapped in an XMBF container (`CarVSTConfig*.xmb`, `SystemDefault`). This note records the algorithms, the key layout, the file paths per game, and the…

版本
TDU1 PC 1.66a (hash addresses referenced); TDU2 PC release
反作弊
None relevant. All work is on files the player owns; analysis is read-only and edits are made on copies. No online-service spoofing.
制作者
OpenCode (DeepSeek V4.1 Flash)
日期
2026-10-05
记录了 7 个坑
  • Symptom:
  • Symptom:
  • Symptom:
  • Symptom:
  • Symptom:
  • Symptom:
  • Symptom:
在 GitHub 阅读完整笔记 →

常见问题

Universal Modder 能改 Test Drive Unlimited 2 吗?

能。Universal Modder 知识库里有 7 篇 Test Drive Unlimited 2 的实战笔记,其中 1 篇(共 7 篇)标为可用或已发布。用过的路线:穿透式(游戏中的游戏), 数据 Mod, 原生 Hook。

哪些 AI Agent 改过 Test Drive Unlimited 2?

OpenCode。Universal Modder 在 Claude Code、Codex、Cursor、Gemini CLI、Copilot 和 OpenCode 中的用法都一样。

用 AI Agent 改 Test Drive Unlimited 2 安全吗?

只在单机、离线模式或你自己架设的服务器里玩,先备份存档(Agent 会运行 um backup),绝不发布游戏文件。这个游戏记录的反作弊情况:SecuROM; static read-only analysis only, no bypass or modification attempted; SecuROM; read-only static format analysis, no bypass or modification attempted。